Andy, lawful female asgardish Augurer ----------+--- |............| |............. |......e@....| -------------- [Andy the College Student] St4 Dx4 Co3 In11 Wi15 Ch17 AugAsgFemLaw Dlvl:1 $0 HP13(13) Pw23(23) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female asgardish Augurer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10795 Monster spawn increase reached its maximum at turn 44799 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1596393 The monster class that cannot be genocided was blob The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: siena force fungus (freq bonus 6) The monster species that spawned more often: clear jelly (freq bonus 7) The monster species that spawned more often: martian walker (freq bonus 2) The monster species that spawned more often: Pseudo-Gollum (freq bonus 2) The monster species that spawned more often: refugee (freq bonus 8) The monster species that spawned more often: dungeon crawler (freq bonus 7) The monster species that spawned more often: tin hen (freq bonus 8) The monster species that spawned more often: dark light (freq bonus 36) The monster species that spawned more often: poison slime (freq bonus 8) The monster species that spawned more often: exploitability turret (freq bonus 3) The monster species that spawned more often: capuchin monkey (freq bonus 3) The monster species that spawned more often: annoying fish (freq bonus 12) The monster species that spawned more often: ultramarine fungus (freq bonus 2) The monster species that spawned more often: rhydon (freq bonus 30) The monster species that spawned more often: greater daemon (freq bonus 3) The monster species that spawned more often: camo fish (freq bonus 12) The monster species that spawned more often: bramble force patch (freq bonus 3) The monster species that spawned more often: petty berator (freq bonus 4) The monster species that spawned more often: loonite (freq bonus 8) The monster species that spawned more often: mithril smasher (freq bonus 24) The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: nether ki-rin The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: venomous potato The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: flame atronach The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: bone beetle The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Augurer... Youescaped from the dungeon with 0 points,