Andy, neutral female nordish Diver ----- . |...| ...f| |.@.| ----- [Andy the Beachcomber] St9 Dx12 Co17 In7 Wi9 Ch5 DivNorFemNeu Dlvl:1 $0 HP14(14) Pw4(4) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female nordish Diver. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 29 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50730 Monster spawn increase reached its maximum at turn 69925 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 167232 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: icicle smasher (freq bonus 2) The monster species that spawned more often: adventurer spore (freq bonus 7) The monster species that spawned more often: g-choice (freq bonus 12) The monster species that spawned more often: kobold chieftain (freq bonus 24) The monster species that spawned more often: huge girl (freq bonus 5) The monster species that spawned more often: wood elven assassin (freq bonus 48) The monster species that spawned more often: bad lance carrier (freq bonus 2) The monster species that spawned more often: adventurer force fungus (freq bonus 3) The monster species that spawned more often: giant mill auto (freq bonus 6) The monster species that spawned more often: acid hound (freq bonus 4) The monster species that spawned more often: ankylosaurus (freq bonus 4) The monster species that spawned more often: metal slime (freq bonus 4) The monster species that spawned more often: young adult orange dragon (freq bonus 6) The monster species that spawned more often: fire devil (freq bonus 4) The monster species that spawned more often: magic warp patch (freq bonus 4) The monster species that spawned more often: sucker stalk (freq bonus 10) The monster species that spawned more often: petty kobold shaman (freq bonus 3) The monster species that spawned more often: maidenhack horror (freq bonus 8) The monster species that spawned more often: magma vortex (freq bonus 4) The monster species that spawned more often: mind beamer (freq bonus 12) The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: expensive secret car The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: rabid dingo The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: Shudde Mell The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 26) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 26) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 94) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 47) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 4) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa You could not have safely prayed (871) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) Goodbye Andy the Diver... Youescaped from the dungeon with 150 points,