Andy, neutral female spider Pokemon ### ###.## #....# #....## #### ## ### ### #....#######..### ##.### ##.#####.# #........#......## #....### #........## #..#............##### #.....#### #....##...# ##................##.## #########.......###...###...## ##.....................## ##........@....^..##.### ##<..## #...........(.....#..[..# # #....#########.....%.# ##*...####..##.#####.%)%.#####..## .# ##.....### #.....#### #..............# #...### #### .# #.......## ##.......## ##.#.....####### ###)### .# #####....# ###.....$.#######....# #.#.##########################%# ##....# #.#.#..^....# #...## #.%.................%...[......# #....#####.###.......## ##..# #........!......##########...######..#..## #....# #.^.# ##.......# #### #.........######## ##..## #...>...# ###..###.### ##.....## ##....... #..## #.......# ##.....# ....## #......# #..# ###.##.## ####.## ###.## ##.#### #### ### ## ### ## ## [Andy the BEIL] St18/06 Dx18 Co14 In3 Wi10 Ch10 PokSpiFemNeu Min:3 $81 HP91(91) Pw26(41) AC-10 Xp8/1567 T1503 Sat Latest messages You hit the hobbit lord! The hobbit lord reads a scroll of healing {1}! The hobbit lord looks better. You hit the hobbit lord. Your attack was poisoned! Your crystal plate mail deflects the hobbit lord's attack. You kill the hobbit lord! P - 2 orange gems {2}. You find a magic trap. You see here a gold piece {0}. 1 gold piece. You feel your magical energy drain away! Do you really want to step into that anti-magic field? [yn] (n) You feel your magical energy drain away! You don't know any spells right now. You see here a litter spellbook {1}. What do you want to write with? [- ekqtwyBD-FHIKLN-P or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons k - an uncursed +0 vibroblade (weapon in foreclaw) {12} F - an uncursed +2 dwarvish mattock {48} K - an uncursed +0 bow (alternate weapon; not wielded) {12} L - 29 blessed +3 arrows (in quiver) {15} Armor m - an uncursed +0 crystal plate mail (being worn) {200} v - a cursed -2 mummy wrapping {2} z - an uncursed +0 pair of iron shoes (being worn) {20} G - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles a - 4 uncursed carrots {2} b - 2 uncursed tripe rations {2} c - 4 uncursed pears {2} d - 4 uncursed oranges {2} C - an uncursed egg {1} M - an uncursed pancake {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of standard id {1} j - an uncursed scroll of cure {1} n - 3 uncursed scrolls of teleportation {3} A - an uncursed scroll of magic mapping {1} Potions l - an uncursed potion of fruit juice {1} r - a blessed potion of object detection {1} s - a blessed potion of enlightenment {1} u - a potion of holy water {1} Rings w - an uncursed ring of teleport control (on right foreclaw) {1} E - an uncursed ring of slow digestion (on left foreclaw) {1} I - an uncursed ring of sickness resistance {1} Wands e - an uncursed wand of enlightenment (0:15) {1} q - an uncursed wand of striking (0:1) {1} N - an uncursed wand of teleportation (0:8) {1} Tools p - 3 uncursed tallow candles {2} x - an uncursed bag of tricks (0:7) {5} J - an uncursed skeleton key {1} Gems t - 56 uncursed +0 rocks {28} y - an uncursed +0 worthless piece of yellow glass {1} B - an uncursed +0 worthless piece of radiant glass {1} D - 2 heavily cursed -1 worthless pieces of white glass {2} H - an uncursed +0 worthless piece of violet glass {1} O - an uncursed +0 worthless piece of white glass {1} P - 2 uncursed +1 worthless pieces of orange glass {2} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 77% Monster death drops spawned with only 89% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33450 Monster spawn increase reached its maximum at turn 103146 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1397260 The monster class that cannot be genocided was light The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: grenade launcher (freq bonus 4) The monster species that spawned more often: large puma (freq bonus 5) The monster species that spawned more often: freeze troll (freq bonus 7) The monster species that spawned more often: weeping willow (freq bonus 6) The monster species that spawned more often: sulfur force patch (freq bonus 16) The monster species that spawned more often: evasive brown bear (freq bonus 6) The monster species that spawned more often: agate mold (freq bonus 6) The monster species that spawned more often: nurse (freq bonus 18) The monster species that spawned more often: elven turret (freq bonus 10) The monster species that spawned more often: porting trove (freq bonus 5) The monster species that spawned more often: lead golem (freq bonus 8) The monster species that spawned more often: boil-covered wretch (freq bonus 28) The monster species that spawned more often: iridescent beetle (freq bonus 6) The monster species that spawned more often: fairy dragon (freq bonus 10) The monster species that spawned more often: duah sephirah (freq bonus 10) The monster species that spawned more often: venom mold (freq bonus 12) The monster species that spawned more often: undead foxhound agent (freq bonus 20) The monster species that spawned more often: gold firebird (freq bonus 4) The monster species that spawned more often: shard spore (freq bonus 16) The monster species that spawned more often: m1 to m100 (freq bonus 4) The monster species that never randomly spawned: all-common trapdoor spider The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: giant ship rat The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 95) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 12) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 8896 Strength training was 2 Dexterity training was 0 Wisdom training was 13 Constitution training was 8 You were disintegration-resistant You were poison resistant You were warned You had automatic searching You had 2810 points of nutrition remaining You had teleport control You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) pummel 7X Prepared(0) air dash 5X Prepared(0) ward against flame 4X Prepared(0) chained blitz 1X Prepared(0) Vanquished creatures a red hornet 0 normal ants (2 created) a chick a fox a large racoon dog a wolf cub (2 created) a hidden gas spore an ondy 0 dwarves (1 created) a camo dwarf a force dwarf (2 created) a group dwarf a porter flying dwarf 0 dwarf thieves (2 created) 0 vile sewer pygmies (1 created) a hobbit lord a dolgsman 0 dwarven master thieves (1 created) a kobold 0 mimics (2 created) a large phasing mimic 4 porter Mordor orcs a rock piercer 0 knapsack lambs (1 created) a rabbit 0 field mice (1 created) a rabid rat 0 eevees (1 created) 2 grid bugs (3 created) 0 yellow lights (1 created) 2 bats a vulture a Rame Duck a fruit bat a zubat the hidden 2 lichens a stalking lichen (2 created) 2 deathmolds (1 created) 0 yellow spores (1 created) 0 golden molds (1 created) 0 red mushrooms (1 created) 3 sub-gnomes 4 gnomes (6 created) a gnome stalker 0 normal gnomes (1 created) 0 gnome thieves (2 created) a panotty 4 gnome lords (8 created) a gnomish brigand thief 3 gnomish wizards (5 created) an angsty gnome (2 created) 0 deep gnomes (1 created) 0 deep gnome thieves (1 created) a gnome warrior a kobold mummy a tasloi mummy a gnome mummy an orc mummy a wisdom naga hatchling a monkey a gnome zombie 2 orc zombies a human zombie a ghoul 0 human adventurers (1 created) 0 friendly adventurers (1 created) 0 item masters (19 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) 0 normal frogs (2 created) a gecko 0 fire troves (1 created) 0 cold troves (1 created) an energy trove 68 creatures vanquished. 137 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 124 times You killed 67 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... You quit in The Gnomish Mines on dungeon level 3 with 6559 points, and 81 pieces of gold, after 1503 moves. Killer: quit You were level 8 with a maximum of 91 hit points when you quit. You reached the 77th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 75 7096 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (hallucinogen-distorted ogre zombie). - [113] 76 6735 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 120 [120] *77 6559 Andy-Pok-Spi-Fem-Neu quit in The Gnomish Mines on level 3 [max 5]. 91 [91] 78 6319 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 109 [109] 79 6163 Andy-Sam-Ogr-Mal-Cha died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [77]