Andy, lawful male mazewalking Archeologist ---------------------- --- |.............@..........| |............f...........| |............$...........| -------------------------- [Andy the Digger] St10 Dx6 Co15 In16 Wi15 Ch3 ArcMazMalLaw+ML Dlvl:1 $27 HP17(17) Pw11(11) AC11 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male mazewalker minimalist mazewalking Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 381 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 91% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14962 Monster spawn increase reached its maximum at turn 53842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 630420 The monster class that cannot be genocided was grue The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: Jack the Ripper (freq bonus 2) The monster species that spawned more often: black lizard (freq bonus 4) The monster species that spawned more often: crowd orc (freq bonus 5) The monster species that spawned more often: duck captain (freq bonus 28) The monster species that spawned more often: robo turret (freq bonus 6) The monster species that spawned more often: mumak (freq bonus 3) The monster species that spawned more often: volt warp fungus (freq bonus 10) The monster species that spawned more often: lillend (freq bonus 4) The monster species that spawned more often: giant spotted jellyfish (freq bonus 3) The monster species that spawned more often: petty neurotoxin fly (freq bonus 4) The monster species that spawned more often: valkyrie (freq bonus 8) The monster species that spawned more often: normal vortex (freq bonus 12) The monster species that spawned more often: wind warp patch (freq bonus 2) The monster species that spawned more often: charizard (freq bonus 3) The monster species that spawned more often: Nataliya (freq bonus 21) The monster species that spawned more often: porter rock kobold (freq bonus 4) The monster species that spawned more often: unseen servant (freq bonus 14) The monster species that spawned more often: lava growth (freq bonus 8) The monster species that spawned more often: braaaaains (freq bonus 3) The monster species that spawned more often: jelly (freq bonus 12) The monster species that never randomly spawned: large rust monster The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: jubjub bird The monster species that never randomly spawned: Micha The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: dark juraian druid Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 13) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 18) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 17) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 9) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 14) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 8) Next attribute increase check would have come at turn 832 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were aware of the presence of strong wanderers You were aware of the presence of monsters that are valid polymorph forms for monsters only You had 1499 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (115) You survived You didn't know any spells. Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Archeologist... Youescaped from the dungeon with 27 points,