Andy, lawful female lich Fighter -------- |f@....| |......| |$.....| .......| |.../..| |......| -----.-- [Andy the Mercury] St18/07 Dx14 Co18 In10 Wi9 Ch10 FigLicFemLaw Dlvl:1 $0 HP14(14) Pw5(5) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female lich Fighter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 90% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17330 Monster spawn increase reached its maximum at turn 38382 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 102306 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: DQ slime (freq bonus 4) The monster species that spawned more often: false warp patch (freq bonus 8) The monster species that spawned more often: acid grue (freq bonus 2) The monster species that spawned more often: desert fungus (freq bonus 3) The monster species that spawned more often: kalidah (freq bonus 8) The monster species that spawned more often: hells angel (freq bonus 6) The monster species that spawned more often: chaffinch (freq bonus 2) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 4) The monster species that spawned more often: blood banshee (freq bonus 3) The monster species that spawned more often: telepathic eye (freq bonus 6) The monster species that spawned more often: black wizard (freq bonus 10) The monster species that spawned more often: giant weapon trove (freq bonus 8) The monster species that spawned more often: magic growth (freq bonus 8) The monster species that spawned more often: gargantuan rat (freq bonus 10) The monster species that spawned more often: rotting carcass (freq bonus 4) The monster species that spawned more often: man-bat (freq bonus 4) The monster species that spawned more often: lilac warp patch (freq bonus 6) The monster species that spawned more often: dwarf zombie (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 4) The monster species that spawned more often: sludge colony (freq bonus 9) The monster species that never randomly spawned: blank mushroom The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: ghostly bat The monster species that never randomly spawned: young adult rainbow dragon The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: acid smasher The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster class that more likely to generate with musable stuff: xorn The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 23) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 31) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 28) Next attribute increase check would have come at turn 1406 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... You and the kitten escaped from the dungeon with 8 points,