Andy, chaotic male sustainer Feat Master ----------- |....@....| |.........| |.....v...| |.........| |...r.....| ---.------- [Andy the Hopper] St5 Dx24 Co4 In5 Wi7 Ch5 StuSusMalCha Dlvl:1 $3 HP20(21) Pw14(14) AC-2 Xp1/1 T8 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male sustainer Feat Master. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 3 gold pieces {0}. The moon is waning tonight. 3 gold pieces. # (2x) The newt bites you! [-1 -> 20] You kill the newt! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 68% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29900 Monster spawn increase reached its maximum at turn 46753 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1492200 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: venom stalk (freq bonus 20) The monster species that spawned more often: krong sephirah (freq bonus 5) The monster species that spawned more often: karakasa (freq bonus 6) The monster species that spawned more often: umbra colony (freq bonus 4) The monster species that spawned more often: hungry mushroom (freq bonus 8) The monster species that spawned more often: cave spider (freq bonus 6) The monster species that spawned more often: disgusting colony (freq bonus 8) The monster species that spawned more often: phasing hobbit wizard (freq bonus 10) The monster species that spawned more often: ganymede rock lobster (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 3) The monster species that spawned more often: Rimururu (freq bonus 4) The monster species that spawned more often: mind growth (freq bonus 6) The monster species that spawned more often: charcoal stalk (freq bonus 6) The monster species that spawned more often: prostitute (freq bonus 3) The monster species that spawned more often: giant mummy (freq bonus 4) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 10) The monster species that spawned more often: wereflyfish (freq bonus 3) The monster species that spawned more often: demonic entity (freq bonus 44) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 4) The monster species that spawned more often: young adult blue dragon (freq bonus 6) The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: aquatic monster The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: water weird The monster species that never randomly spawned: white monster The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: special warp patch The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 306) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 2) Next attribute increase check would have come at turn 2358 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1492 points of nutrition remaining You could jump You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan You could not have safely prayed (490) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (21 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master... Youescaped from the dungeon with 7 points,