Andy, chaotic female trapper Erdrick ----- -...@| |...f| -....| .$---- +- [Andy the Young Girl] St14 Dx20 Co17 In3 Wi7 Ch8 ErdTrpFemCha Dlvl:1 $0 HP10(10) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female trapper Erdrick. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 20% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18509 Monster spawn increase reached its maximum at turn 75249 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2839824 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: water warp patch (freq bonus 2) The monster species that spawned more often: mosquit swarm (freq bonus 4) The monster species that spawned more often: colluded force patch (freq bonus 2) The monster species that spawned more often: slime fungus (freq bonus 6) The monster species that spawned more often: gas vortex (freq bonus 3) The monster species that spawned more often: spiderman (freq bonus 5) The monster species that spawned more often: purple dragon (freq bonus 12) The monster species that spawned more often: trap patch (freq bonus 3) The monster species that spawned more often: inertia force fungus (freq bonus 8) The monster species that spawned more often: ferret kit (freq bonus 4) The monster species that spawned more often: dark elven turret (freq bonus 3) The monster species that spawned more often: unreal mushroom (freq bonus 4) The monster species that spawned more often: malformed flying polyp (freq bonus 4) The monster species that spawned more often: spike mold (freq bonus 4) The monster species that spawned more often: clap monster (freq bonus 24) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 12) The monster species that spawned more often: giant tse-tse fly (freq bonus 5) The monster species that spawned more often: blood hook (freq bonus 3) The monster species that spawned more often: Ippo Makunoichi (freq bonus 16) The monster species that spawned more often: fock mole (freq bonus 5) The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: message demon The monster species that never randomly spawned: glib monster The monster species that never randomly spawned: drunk The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: Lily The monster species that never randomly spawned: tear growth The monster species that never randomly spawned: smart piercer The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 25) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 24) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 41) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 132) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 107) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 1688 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Erdrick... You and the kitten escaped from the dungeon with 5 points,