Andy, lawful female impish Altmer --------.-- |.........| +.........| |........'. |..k.....@| -.........| ----------- [Andy the Cantrip Caster] St7 Dx11 Co5 In14 Wi11 Ch6 AltWimFemLaw Dlvl:1 $0 HP11(11) Pw41(41) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female impish Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 50 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29416 Monster spawn increase reached its maximum at turn 56462 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 138244 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: cave ogre (freq bonus 24) The monster species that spawned more often: thieving lady (freq bonus 32) The monster species that spawned more often: null force fungus (freq bonus 6) The monster species that spawned more often: uvuudaum (freq bonus 8) The monster species that spawned more often: Policeman Katcher (freq bonus 6) The monster species that spawned more often: ancient plain dragon (freq bonus 3) The monster species that spawned more often: killer chicken (freq bonus 20) The monster species that spawned more often: fire tower (freq bonus 3) The monster species that spawned more often: pale colony (freq bonus 8) The monster species that spawned more often: vampire blender (freq bonus 21) The monster species that spawned more often: platinum patch (freq bonus 3) The monster species that spawned more often: yellow beetle (freq bonus 3) The monster species that spawned more often: steel weevil (freq bonus 6) The monster species that spawned more often: giant owl (freq bonus 4) The monster species that spawned more often: topaz mushroom (freq bonus 5) The monster species that spawned more often: seel (freq bonus 12) The monster species that spawned more often: pile of platinum coins (freq bonus 2) The monster species that spawned more often: sensei spore lichen (freq bonus 3) The monster species that spawned more often: joy prison mage (freq bonus 2) The monster species that spawned more often: oddoshishi (freq bonus 6) The monster species that never randomly spawned: sewer slime The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: eyeglass queue The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: sludge force fungus The monster species that never randomly spawned: undead rogue The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 77) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 95) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 27) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 54) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 28) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 11) Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Eilistraee You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% b - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Altmer... Youescaped from the dungeon with 0 points,