Andy, lawful male insectoid Bard ---.----- |.......| |........ |......r| |...$...| |d@.....| |.......+ --------- [Andy the Rhymer] St7 Dx14 Co15 In7 Wi12 Ch20 BrdInsMalLaw Dlvl:1 $0 HP13(13) Pw8(8) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male insectoid Bard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33495 Monster spawn increase reached its maximum at turn 69795 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 398115 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 6) The monster species that spawned more often: absent force patch (freq bonus 6) The monster species that spawned more often: metallic black centipede (freq bonus 7) The monster species that spawned more often: redditor (freq bonus 6) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 24) The monster species that spawned more often: petty air elemental (freq bonus 12) The monster species that spawned more often: Light One (freq bonus 6) The monster species that spawned more often: Medusa's pet fish (freq bonus 8) The monster species that spawned more often: gnomish brigand thief (freq bonus 16) The monster species that spawned more often: Helen (freq bonus 18) The monster species that spawned more often: giant emerald dragonfly (freq bonus 7) The monster species that spawned more often: adom horror (freq bonus 12) The monster species that spawned more often: dust sucker (freq bonus 10) The monster species that spawned more often: sea ogre (freq bonus 5) The monster species that spawned more often: stone mewlip (freq bonus 10) The monster species that spawned more often: animated iron statue (freq bonus 6) The monster species that spawned more often: spectral killer (freq bonus 6) The monster species that spawned more often: cyan mushroom (freq bonus 10) The monster species that spawned more often: scarlet force fungus (freq bonus 44) The monster species that spawned more often: ferrous terror (freq bonus 22) The monster species that never randomly spawned: plague mewlip The monster species that never randomly spawned: elven smoker The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: stalking venom lichen The monster species that never randomly spawned: elf The monster species that never randomly spawned: static charge The monster species that never randomly spawned: hidden water nymph The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: zog The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 19) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold You could not have safely prayed (555) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bard... You and the little dog escaped from the dungeon with 3 points,