Andy, lawful female mazewalking Lunatic -|-+- |[/.. |.F.| |@f?. ----- [Andy the Howler] St15 Dx11 Co10 In11 Wi8 Ch8 LunMazFemLaw Dlvl:1 $0 HP19(19) Pw6(6) AC-13 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female mazewalking Lunatic. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 99% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65611 Monster spawn increase reached its maximum at turn 78284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 661024 The monster class that cannot be genocided was jelly The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: bone golem (freq bonus 8) The monster species that spawned more often: musk ox (freq bonus 3) The monster species that spawned more often: mirkwood orc (freq bonus 120) The monster species that spawned more often: David (freq bonus 16) The monster species that spawned more often: leprechaun wizard master (freq bonus 6) The monster species that spawned more often: female hull (freq bonus 4) The monster species that spawned more often: giant entity (freq bonus 2) The monster species that spawned more often: snow rabbit (freq bonus 3) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 5) The monster species that spawned more often: advanced gnome wizard (freq bonus 4) The monster species that spawned more often: animated combat stiletto (freq bonus 3) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: mean force fungus (freq bonus 8) The monster species that spawned more often: mini chickatrice (freq bonus 4) The monster species that spawned more often: grand master thief (freq bonus 3) The monster species that spawned more often: scratch trove (freq bonus 16) The monster species that spawned more often: wight (freq bonus 4) The monster species that spawned more often: evasive homunculus (freq bonus 3) The monster species that spawned more often: gray draconian (freq bonus 7) The monster species that spawned more often: Baenni (freq bonus 16) The monster species that never randomly spawned: pride turret The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: chaos spider The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: stictopus The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 16) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 20) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant Your chance to block was 47% You had 1500 points of nutrition remaining You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian You could not have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1XR Prepared(0) invoke deity 1XR Prepared(0) phase door 1XR Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Lunatic... Youescaped from the dungeon with 0 points,