Andy, lawful male aureal Pokemon ----- |..@| |..r| |..(| --.-- [Andy the CROC] St17 Dx9 Co14 In5 Wi5 Ch5 PokAurMalLaw Dlvl:1 $0 HP18(18) Pw4(4) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male aureal Pokemon. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a crossbow {20}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Wand drop chance was reduced to 92% Potion drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26606 Monster spawn increase reached its maximum at turn 68042 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 402408 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: faberge sphere (freq bonus 3) The monster species that spawned more often: young adult cyan dragon (freq bonus 4) The monster species that spawned more often: car-driving superthief (freq bonus 10) The monster species that spawned more often: decayed growth (freq bonus 10) The monster species that spawned more often: lolpsychic (freq bonus 3) The monster species that spawned more often: multi-hued force fungus (freq bonus 5) The monster species that spawned more often: shimmering draconian (freq bonus 6) The monster species that spawned more often: yellow mushroom patch (freq bonus 6) The monster species that spawned more often: real earth hound (freq bonus 6) The monster species that spawned more often: Tetsuo (freq bonus 5) The monster species that spawned more often: Patricia (freq bonus 8) The monster species that spawned more often: domestic ogre (freq bonus 5) The monster species that spawned more often: deathly visage (freq bonus 6) The monster species that spawned more often: zouthy (freq bonus 5) The monster species that spawned more often: skeleton kobold (freq bonus 6) The monster species that spawned more often: player permamimic (freq bonus 6) The monster species that spawned more often: dream fungus (freq bonus 8) The monster species that spawned more often: giant tree rat (freq bonus 8) The monster species that spawned more often: eldritch patch (freq bonus 10) The monster species that spawned more often: caterpie (freq bonus 5) The monster species that never randomly spawned: water grue The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: enormous ogre The monster species that never randomly spawned: radiant fungus The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: Elbereth's chosen one The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 37) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 29) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 8) Next attribute increase check would have come at turn 689 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... Youescaped from the dungeon with 0 points,