Andy, neutral male argonian Undead Slayer ----.---- -..d@...- |.. --- ..| | | [Andy the Assistant] St16 Dx16 Co13 In13 Wi13 Ch5 UndArgMalNeu Dlvl:1 $0 HP24(24) Pw20(20) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male argonian Undead Slayer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 32% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 54% Potion drop chance was reduced to 86% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25674 Monster spawn increase reached its maximum at turn 63511 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 370944 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: Egas (freq bonus 18) The monster species that spawned more often: undead swarm mimic (freq bonus 10) The monster species that spawned more often: powerful idiot (freq bonus 24) The monster species that spawned more often: hidden dwarven wizard (freq bonus 16) The monster species that spawned more often: chela of ghoolab shah (freq bonus 56) The monster species that spawned more often: Friederike (freq bonus 9) The monster species that spawned more often: healing spore (freq bonus 14) The monster species that spawned more often: fugu fish (freq bonus 16) The monster species that spawned more often: great wyrm of elements (freq bonus 16) The monster species that spawned more often: big trapper (freq bonus 10) The monster species that spawned more often: jumping fireball (freq bonus 8) The monster species that spawned more often: archcouatl (freq bonus 10) The monster species that spawned more often: magic disintegrator (freq bonus 24) The monster species that spawned more often: jobless warden (freq bonus 7) The monster species that spawned more often: brown centipede (freq bonus 8) The monster species that spawned more often: siege tower (freq bonus 16) The monster species that spawned more often: vorkolak (freq bonus 7) The monster species that spawned more often: desecrated vortex (freq bonus 18) The monster species that spawned more often: jumping ice eel (freq bonus 18) The monster species that spawned more often: false warp fungus (freq bonus 7) The monster species that never randomly spawned: mastodon The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: evasive vorpal jabberwock The monster species that never randomly spawned: gold slime The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 21) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 118) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 25) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 2) Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris You could not have safely prayed (591) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... Youescaped from the dungeon with 0 points,