Andy, chaotic male centaur Convict --.---.--- |..r`....| |..@.....| .....?...| ---------- [Andy the Detainee] St11 Dx8 Co14 In11 Wi7 Ch8 ConCenMalCha Dlvl:1 $0 HP16(16) Pw5(5) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male centaur Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69000 Monster spawn increase reached its maximum at turn 97038 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 247032 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: alien warrior (freq bonus 3) The monster species that spawned more often: idiot (freq bonus 5) The monster species that spawned more often: sand mite (freq bonus 8) The monster species that spawned more often: psychic stalk (freq bonus 6) The monster species that spawned more often: flood surfer (freq bonus 6) The monster species that spawned more often: high patch (freq bonus 6) The monster species that spawned more often: visor sewer rat (freq bonus 6) The monster species that spawned more often: colorful growth (freq bonus 8) The monster species that spawned more often: sputa-flowing woman (freq bonus 6) The monster species that spawned more often: The King of the Awgwas (freq bonus 4) The monster species that spawned more often: virus (freq bonus 3) The monster species that spawned more often: bright white mushroom (freq bonus 5) The monster species that spawned more often: flower girl (freq bonus 6) The monster species that spawned more often: crater colony (freq bonus 4) The monster species that spawned more often: normal pseudo rat (freq bonus 4) The monster species that spawned more often: time traveler (freq bonus 4) The monster species that spawned more often: bleach ghost (freq bonus 4) The monster species that spawned more often: shimmering colony (freq bonus 6) The monster species that spawned more often: sparkling patch (freq bonus 3) The monster species that spawned more often: cat (freq bonus 5) The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: cerulean spore The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: revenant The monster species that never randomly spawned: asp The monster species that never randomly spawned: Fleecy Whitney The monster species that never randomly spawned: magic mushroom patch The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 14) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 18) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 10) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 9) Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were immune to sickness You were punished You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (520) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... Youescaped from the dungeon with 0 points,