Andy, neutral male droven Rogue ---------- |.......@| |......$d| |........| ---|----.- [Andy the Footpad] St9 Dx15 Co8 In4 Wi6 Ch7 RogDroMalNeu Dlvl:1 $1621 HP16(16) Pw10(10) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male droven Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 27 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 61% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14539 Monster spawn increase reached its maximum at turn 37577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579152 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: blue fungus (freq bonus 6) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 4) The monster species that spawned more often: corrosive grue (freq bonus 12) The monster species that spawned more often: elder aranea (freq bonus 3) The monster species that spawned more often: adult red dragon (freq bonus 6) The monster species that spawned more often: black ant (freq bonus 4) The monster species that spawned more often: undead wizard (freq bonus 2) The monster species that spawned more often: heirophant (freq bonus 6) The monster species that spawned more often: void force patch (freq bonus 4) The monster species that spawned more often: The Jade Dragon (freq bonus 6) The monster species that spawned more often: corroded turret (freq bonus 6) The monster species that spawned more often: nightly spore (freq bonus 6) The monster species that spawned more often: threshold colony (freq bonus 3) The monster species that spawned more often: bloodworm (freq bonus 3) The monster species that spawned more often: kingdra (freq bonus 3) The monster species that spawned more often: Marleen's hugging boot (freq bonus 3) The monster species that spawned more often: reston (freq bonus 4) The monster species that spawned more often: shadowy vampire lord (freq bonus 3) The monster species that spawned more often: quylthulg (freq bonus 7) The monster species that spawned more often: young blood dragon (freq bonus 8) The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: crackwhore The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: mindcrafter The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: very old white dragon The monster species that never randomly spawned: limlug The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 327) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 189) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 33) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog You could not have safely prayed (123) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rogue... Youescaped from the dungeon with 0 points,