Andy, chaotic male amnesiac Gangster ------ |.... |..#.| |.... |....| |#...| |....| |.#.@| |...$+ |.#..| |.#..| |$...| ------ [Andy the Low Thug] St8 Dx9 Co10 In10 Wi5 Ch6 GanAmnMalCha Dlvl:1 $0 HP15(15) Pw5(5) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male amnesiac Gangster. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Wand drop chance was reduced to 73% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14024 Monster spawn increase reached its maximum at turn 35894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1451940 The monster class that cannot be genocided was trove The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: hidden trove (freq bonus 30) The monster species that spawned more often: Bettina's combat boot (freq bonus 36) The monster species that spawned more often: energy mold (freq bonus 9) The monster species that spawned more often: stone snake (freq bonus 18) The monster species that spawned more often: acid mimic (freq bonus 18) The monster species that spawned more often: wooden force fungus (freq bonus 22) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 9) The monster species that spawned more often: moaning spirit (freq bonus 20) The monster species that spawned more often: undead otaku (freq bonus 12) The monster species that spawned more often: stinking cloud (freq bonus 9) The monster species that spawned more often: Gloeckle (freq bonus 28) The monster species that spawned more often: young deep dragon (freq bonus 10) The monster species that spawned more often: serpent magus (freq bonus 20) The monster species that spawned more often: great inertia wyrm (freq bonus 48) The monster species that spawned more often: weapon trapper (freq bonus 12) The monster species that spawned more often: winged eel (freq bonus 20) The monster species that spawned more often: crackling blob (freq bonus 13) The monster species that spawned more often: soldier stinker (freq bonus 9) The monster species that spawned more often: lilac mold (freq bonus 11) The monster species that spawned more often: berserker (freq bonus 180) The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: high spore The monster species that never randomly spawned: hru The monster species that never randomly spawned: giant louse The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: The Dreamer The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 24) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 129) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 1711 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 0 points,