Andy, chaotic female snakey Barbarian ------------ ............ |..........h |.@........| #f.........| ------------ [Andy the Plunderess] St12 Dx9 Co16 In7 Wi4 Ch7 BarSnaFemCha Dlvl:1 $0 HP23(23) Pw7(7) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female snakey Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27889 Monster spawn increase reached its maximum at turn 65359 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 348292 The monster class that cannot be genocided was rodent The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: quarter-ogre (freq bonus 18) The monster species that spawned more often: unidentified raven (freq bonus 4) The monster species that spawned more often: scarlet mold (freq bonus 6) The monster species that spawned more often: rambling gambler (freq bonus 4) The monster species that spawned more often: rhumbat (freq bonus 4) The monster species that spawned more often: maud badass (freq bonus 3) The monster species that spawned more often: jungle ape (freq bonus 4) The monster species that spawned more often: wolf chieftain (freq bonus 6) The monster species that spawned more often: hidden potato (freq bonus 12) The monster species that spawned more often: undead spore (freq bonus 6) The monster species that spawned more often: python (freq bonus 2) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 3) The monster species that spawned more often: Nataliya (freq bonus 6) The monster species that spawned more often: Lou's sneaker (freq bonus 40) The monster species that spawned more often: selenite central command unit (freq bonus 2) The monster species that spawned more often: twisted sylph (freq bonus 6) The monster species that spawned more often: psycho rubber (freq bonus 8) The monster species that spawned more often: sky drake (freq bonus 2) The monster species that spawned more often: lightning child (freq bonus 6) The monster species that spawned more often: defiled warrior (freq bonus 4) The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: gazer homunculus The monster species that never randomly spawned: young adult yellow dragon The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: emperor newt The monster species that never randomly spawned: air-wolf The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 86) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 3) Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Barbarian... Youescaped from the dungeon with 0 points,