Andy, chaotic male homicidal Medium - ---- |..u@| -....| ......| |.......| |....---- |... ---- [Andy the Pure Boy] St4 Dx4 Co6 In8 Wi11 Ch12 MedHomMalCha Dlvl:1 $0 HP10(10) Pw28(28) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male homicidal Medium. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16982 Monster spawn increase reached its maximum at turn 33259 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307384 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: blob (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: alakazam (freq bonus 16) The monster species that spawned more often: baby glowing dragon (freq bonus 6) The monster species that spawned more often: random cockatrice (freq bonus 3) The monster species that spawned more often: very old sky dragon (freq bonus 6) The monster species that spawned more often: erdrick (freq bonus 6) The monster species that spawned more often: Dagon (freq bonus 12) The monster species that spawned more often: high mushroom (freq bonus 8) The monster species that spawned more often: passive ghost (freq bonus 8) The monster species that spawned more often: Anji Mito (freq bonus 12) The monster species that spawned more often: plateau girl (freq bonus 2) The monster species that spawned more often: Shaktari (freq bonus 4) The monster species that spawned more often: vamgoyle (freq bonus 4) The monster species that spawned more often: spike warp fungus (freq bonus 4) The monster species that spawned more often: crippling self-doubt (freq bonus 4) The monster species that spawned more often: eldritch mushroom (freq bonus 3) The monster species that spawned more often: highway cattle (freq bonus 4) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 5) The monster species that spawned more often: faunungol (freq bonus 16) The monster species that spawned more often: volt force fungus (freq bonus 24) The monster species that spawned more often: Aram (freq bonus 3) The monster species that never randomly spawned: gold dragon worm The monster species that never randomly spawned: large cat The monster species that never randomly spawned: Transcendent Dreamer The monster species that never randomly spawned: drunken master The monster species that never randomly spawned: reddish mushroom The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: Fanny's velcro sneaker The monster species that never randomly spawned: roast turkey The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: weary-looking traveler The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 65) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Medium... Youescaped from the dungeon with 0 points,