Andy, lawful male poisoner Wandkeeper ----- |...| |...| |...+ ....| | |.@.. ....... ---.- ------ # [Andy the Zapper] St11 Dx13 Co11 In13 Wi11 Ch9 WanPoiMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male poisoner Wandkeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 99% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 74% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33667 Monster spawn increase reached its maximum at turn 67617 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2181200 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: slime force patch (freq bonus 10) The monster species that spawned more often: snow golem (freq bonus 40) The monster species that spawned more often: justice keeper (freq bonus 10) The monster species that spawned more often: leech (freq bonus 10) The monster species that spawned more often: ogre sergeant (freq bonus 7) The monster species that spawned more often: petty kalashnikov wall (freq bonus 6) The monster species that spawned more often: cave ape (freq bonus 4) The monster species that spawned more often: Robin (freq bonus 12) The monster species that spawned more often: grey snake (freq bonus 4) The monster species that spawned more often: lava mold (freq bonus 20) The monster species that spawned more often: tundra bear (freq bonus 4) The monster species that spawned more often: amorphous spore (freq bonus 8) The monster species that spawned more often: mummified sentai (freq bonus 28) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 20) The monster species that spawned more often: darker grue (freq bonus 10) The monster species that spawned more often: chevalier (freq bonus 12) The monster species that spawned more often: healing mushroom (freq bonus 8) The monster species that spawned more often: flying moyatto ball (freq bonus 18) The monster species that spawned more often: elemental particle (freq bonus 36) The monster species that spawned more often: real nexus hound (freq bonus 10) The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: defiler The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: false spore The monster species that never randomly spawned: ego gas spore The monster species that never randomly spawned: time golem The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 50) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Larry Koopa You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Wandkeeper... Youescaped from the dungeon with 0 points,