Andy, neutral male venturean Caveman ----.--- ......d| |.....@| .....$.| |......| -------- [Andy the Troglodyte] St18/02 Dx12 Co13 In6 Wi6 Ch5 CavVenMalNeu Dlvl:1 $1601 HP21(21) Pw4(4) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral venturean Caveman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 79 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 369 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57750 Monster spawn increase reached its maximum at turn 74719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3325175 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: hideous ogre mage (freq bonus 7) The monster species that spawned more often: tiger man (freq bonus 8) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 5) The monster species that spawned more often: magma demon (freq bonus 5) The monster species that spawned more often: Mania (freq bonus 5) The monster species that spawned more often: super bottle (freq bonus 16) The monster species that spawned more often: greener zombie (freq bonus 9) The monster species that spawned more often: Magdalena (freq bonus 5) The monster species that spawned more often: doppelsauger (freq bonus 8) The monster species that spawned more often: special agent (freq bonus 7) The monster species that spawned more often: adult blue dragon (freq bonus 12) The monster species that spawned more often: changed (freq bonus 7) The monster species that spawned more often: dwarven chaos knight (freq bonus 5) The monster species that spawned more often: undead nobleman (freq bonus 9) The monster species that spawned more often: weedle (freq bonus 5) The monster species that spawned more often: Driving Impulse (freq bonus 10) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 5) The monster species that spawned more often: skeletal mount (freq bonus 5) The monster species that spawned more often: ganymede rock lobster (freq bonus 10) The monster species that spawned more often: greater dimensional portal (freq bonus 16) The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: white warp patch The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: Seraph The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 15) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 20) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 23) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 62) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 2) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 56) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 2255 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Caveman... You and Slasher escaped from the dungeon with 1608 points,