Andy, chaotic male sustainer Assassin -------------- |...........@| |....o(...{@.| |.`..........| |............| |............| --------.----- [Andy the Dark Brotherhood Initiate] St18/09 Dx18 Co12 In8 Wi7 Ch5 AssSusMalCha Dlvl:1 $0 HP17(17) Pw4(4) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male sustainer Assassin. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 484 Monsters only dropped their musable items with 36% chance Ring drop chance was reduced to 97% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17683 Monster spawn increase reached its maximum at turn 68173 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 427420 The monster class that cannot be genocided was golem The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: silver mushroom (freq bonus 9) The monster species that spawned more often: blue naga (freq bonus 20) The monster species that spawned more often: porter lichen (freq bonus 3) The monster species that spawned more often: tatarigami (freq bonus 13) The monster species that spawned more often: mean spore (freq bonus 6) The monster species that spawned more often: Officer Kaptain (freq bonus 5) The monster species that spawned more often: frozen ice block (freq bonus 8) The monster species that spawned more often: Nikolei (freq bonus 4) The monster species that spawned more often: null growth (freq bonus 6) The monster species that spawned more often: flame spider (freq bonus 6) The monster species that spawned more often: giant red jellyfish (freq bonus 10) The monster species that spawned more often: giant silver dragonfly (freq bonus 5) The monster species that spawned more often: shatterwater vortex (freq bonus 24) The monster species that spawned more often: Judge Mortis (freq bonus 3) The monster species that spawned more often: red dragon bat (freq bonus 4) The monster species that spawned more often: brown bear (freq bonus 3) The monster species that spawned more often: giant mayfly (freq bonus 4) The monster species that spawned more often: hidden force fungus (freq bonus 3) The monster species that spawned more often: Pazuzu (freq bonus 3) The monster species that spawned more often: stalking ogre (freq bonus 8) The monster species that never randomly spawned: black naga The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: patriarch The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: balrog captain The monster species that never randomly spawned: frybone The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: strungler vine The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: militant paladin The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 3) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Assassin... You and Wiesbek the Thief escaped from the dungeon with 1 point,