Andy, lawful male specialist Ninja ----.--------- ............| ........| -....d.| |....@.| |......| -......| ........| ..........| ------------ [Andy the Sword Trainee] St11 Dx14 Co11 In8 Wi6 Ch6 NinSpeMalLaw Dlvl:1 $0 HP20(20) Pw8(8) AC10 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male specialist Ninja. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 16% Wand drop chance was reduced to 92% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29572 Monster spawn increase reached its maximum at turn 60177 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 645456 The monster class that cannot be genocided was worm The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: nondescript mold (freq bonus 8) The monster species that spawned more often: sylph elemental (freq bonus 3) The monster species that spawned more often: ant captain (freq bonus 4) The monster species that spawned more often: translucent stalk (freq bonus 2) The monster species that spawned more often: drone colony (freq bonus 7) The monster species that spawned more often: stiletto lover (freq bonus 5) The monster species that spawned more often: Gigolo (freq bonus 6) The monster species that spawned more often: tear spore (freq bonus 4) The monster species that spawned more often: One-Eyed Jack (freq bonus 16) The monster species that spawned more often: energy spore (freq bonus 8) The monster species that spawned more often: storm rider (freq bonus 4) The monster species that spawned more often: white mushroom (freq bonus 3) The monster species that spawned more often: battle tank (freq bonus 4) The monster species that spawned more often: flightless shantak (freq bonus 24) The monster species that spawned more often: full nymph (freq bonus 3) The monster species that spawned more often: gas turret (freq bonus 4) The monster species that spawned more often: bronze gargoyle (freq bonus 6) The monster species that spawned more often: grotesque ogre shaman (freq bonus 4) The monster species that spawned more often: desire (freq bonus 12) The monster species that spawned more often: crimson warp patch (freq bonus 3) The monster species that never randomly spawned: rainbow force patch The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: freemason brother The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: giant crayfish The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 69) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 17) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 453) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 96) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 10) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... You and the little dog escaped from the dungeon with 6 points,