Andy, lawful female dwarven Jester -+-.--- |.....| ......| |.@...| |..@..| ------- [Andy the Little Fool] St10 Dx11 Co15 In9 Wi9 Ch8 JesDwaFemLaw Dlvl:1 $0 HP16(16) Pw3(3) AC3 Xp1/0 T5 Old Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female dwarven Jester. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel giddy. The moon is waning tonight. You can't even move a handspan with this load! Your load is too heavy to climb the stairs. You collapse under your load. You don't have anything to drink. Your load is too heavy to climb the stairs. The priest called Septimus the aspirant drops 4 gold pieces. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 84% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29086 Monster spawn increase reached its maximum at turn 53926 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699132 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: pudding or ooze (freq bonus 5) The monster species that spawned more often: rogue (freq bonus 9) The monster species that spawned more often: pheasant (freq bonus 20) The monster species that spawned more often: fastitocalon (freq bonus 12) The monster species that spawned more often: porter master lichen (freq bonus 8) The monster species that spawned more often: blowup doll (freq bonus 7) The monster species that spawned more often: storm naga (freq bonus 12) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 7) The monster species that spawned more often: yellow nightmare (freq bonus 16) The monster species that spawned more often: Anja (freq bonus 7) The monster species that spawned more often: lovely squeezer girl (freq bonus 12) The monster species that spawned more often: undead cockatrice (freq bonus 7) The monster species that spawned more often: blink patch (freq bonus 7) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 14) The monster species that spawned more often: crowned queen bee (freq bonus 12) The monster species that spawned more often: young adult golden dragon (freq bonus 7) The monster species that spawned more often: ice bird (freq bonus 24) The monster species that spawned more often: nightly warp patch (freq bonus 14) The monster species that spawned more often: timid goblin (freq bonus 8) The monster species that spawned more often: Zuggotmoy (freq bonus 22) The monster species that spawned more often: mohat (freq bonus 6) The monster species that never randomly spawned: korean woman The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: dimmer The monster species that never randomly spawned: undead failed existence The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: green colony The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: Marleen The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 29) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 16) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 38) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 18) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 6) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were bleeding out (0) You had automatic searching You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum You could have safely prayed (46) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% b - stone to flesh 3 healing 9% 200% Techniques known in the end Name Level Status rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jester...