Andy, chaotic female impish Supermarket Cashier ---+- |..%| ....| |.@.| |(.d| ----- [Andy the Low Worker] St7 Dx9 Co14 In5 Wi12 Ch12 SupWimFemCha Dlvl:1 $500 HP17(17) Pw13(13) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female impish Supermarket Cashier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6522 Monster spawn increase reached its maximum at turn 37368 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 91410 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: petty Uruk-hai (freq bonus 8) The monster species that spawned more often: borg (freq bonus 3) The monster species that spawned more often: lethe warp patch (freq bonus 5) The monster species that spawned more often: death orb (freq bonus 4) The monster species that spawned more often: elf zombie (freq bonus 15) The monster species that spawned more often: giant slug (freq bonus 4) The monster species that spawned more often: Malkantet (freq bonus 16) The monster species that spawned more often: The King of the Awgwas (freq bonus 3) The monster species that spawned more often: grand light canyon (freq bonus 6) The monster species that spawned more often: undead slayer (freq bonus 8) The monster species that spawned more often: persian girl (freq bonus 4) The monster species that spawned more often: shimmering growth (freq bonus 7) The monster species that spawned more often: stonecutting water elemental (freq bonus 6) The monster species that spawned more often: baal cold mage (freq bonus 12) The monster species that spawned more often: Countess Bathory (freq bonus 4) The monster species that spawned more often: centaur leader (freq bonus 6) The monster species that spawned more often: antisocial woman (freq bonus 9) The monster species that spawned more often: sporkhack horror (freq bonus 4) The monster species that spawned more often: mist golem (freq bonus 6) The monster species that spawned more often: arachnid (freq bonus 5) The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: large kobold The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: floating nymph The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: werelocust The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 30) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 13) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 48) Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers You could not have safely prayed (786) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Supermarket Cashier... Youescaped from the dungeon with 0 points,