Andy, lawful male aquarian Druid ----|--- -- |.........| -..@......| |....B.....| |........... |.......%..| |..........| ------------ [Andy the Fire Tower Caster] St12 Dx15 Co11 In7 Wi5 Ch10 DrdAquMalLaw Dlvl:1 $0 HP9(9) Pw13(13) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male aquarian Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (6:5) {1} e - an uncursed spellbook of charm monster (0:2) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 120 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 77% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35215 Monster spawn increase reached its maximum at turn 100695 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 103194 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: giant crayfish (freq bonus 4) The monster species that spawned more often: snakeman outcast (freq bonus 8) The monster species that spawned more often: corpse mage (freq bonus 2) The monster species that spawned more often: phantom fungus (freq bonus 4) The monster species that spawned more often: underground bird (freq bonus 4) The monster species that spawned more often: gnomish brigand thief (freq bonus 4) The monster species that spawned more often: blue ooze (freq bonus 2) The monster species that spawned more often: three of hearts (freq bonus 6) The monster species that spawned more often: bright blue stalk (freq bonus 4) The monster species that spawned more often: sloppy warp fungus (freq bonus 4) The monster species that spawned more often: blister colony (freq bonus 14) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: gibbering mouther (freq bonus 3) The monster species that spawned more often: Ludgera (freq bonus 8) The monster species that spawned more often: siena patch (freq bonus 4) The monster species that spawned more often: platinum warp patch (freq bonus 2) The monster species that spawned more often: arch-vile (freq bonus 4) The monster species that spawned more often: couatl (freq bonus 6) The monster species that spawned more often: greener springy (freq bonus 6) The monster species that spawned more often: merciless eel (freq bonus 10) The monster species that never randomly spawned: celestial clarion The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: black mushroom The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: rust spitter The monster species that never randomly spawned: hungry warp fungus The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: snugga The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 14) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 91) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 190) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 24) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... Youescaped from the dungeon with 0 points,