Andy, neutral female ungenomoldic Locksmith --- . ###----------- -------- ) #,,..........| |......| ) #,#|.........| ##|<.....| . #,#|.........|##,........ ) #,#|.........-,,,|......| . #%#-----------##,-------- | #%# #,# #,# #,# #,# ---%--%# |..%f%,# |e@%.|## |..d%| |....| ---.-- [Andy the Key User] St10 Dx12 Co14 In7 Wi6 Ch6 LocUngFemNeu+ON Dlvl:2 $7 HP19(19) Pw10(10) AC10 Xp1/16 T796 Latest messages Do you really want to step into that web? [yn] (n) You hit the jackal. You touch the jackal. The jackal bites you! [-1 -> 5] The jackal bites you! [-1 -> 4] The housecat misses the jackal. What do you want to drink? [hjm or ?*] Your feet are frozen to the floor! The jackal bites you! [-2 -> 2] The jackal bites you! [-1 -> 1] The housecat bites the jackal. The jackal misses the housecat. The housecat bites the jackal. The jackal is killed! The jackal bites you! You return to ungenomoldic form! Your inventory Weapons g - an uncursed +0 shuriken {1} k - 13 uncursed -1 elven arrows {7} p - an uncursed +0 orcish dagger {4} q - 3 uncursed +0 orcish spears (wielded) {36} Armor n - an uncursed +0 leather armor {60} Comestibles o - 5 uncursed apples {3} Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} i - an uncursed scroll of scare monster {1} Potions j - an uncursed potion of speed {1} m - a potion of unholy water {1} Wands a - a cursed wand of death (0:10) {1} Tools l - an uncursed blindfold {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 21038 Monster spawn increase reached its maximum at turn 30542 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 357264 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: kobold (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: old plain dragon (freq bonus 24) The monster species that spawned more often: monkey mummy (freq bonus 7) The monster species that spawned more often: revival spinner (freq bonus 16) The monster species that spawned more often: evasive rifleman (freq bonus 28) The monster species that spawned more often: baby water dragon (freq bonus 8) The monster species that spawned more often: moonbridge mage (freq bonus 20) The monster species that spawned more often: vacuum fungus (freq bonus 6) The monster species that spawned more often: mean mold (freq bonus 14) The monster species that spawned more often: domoxorn (freq bonus 8) The monster species that spawned more often: war lord (freq bonus 5) The monster species that spawned more often: drakeema (freq bonus 14) The monster species that spawned more often: toxic growth (freq bonus 8) The monster species that spawned more often: rumbler (freq bonus 6) The monster species that spawned more often: goldeen (freq bonus 10) The monster species that spawned more often: H-point (freq bonus 16) The monster species that spawned more often: mean spore (freq bonus 6) The monster species that spawned more often: glare turret (freq bonus 5) The monster species that spawned more often: traitor (freq bonus 5) The monster species that spawned more often: great wyrm of balance (freq bonus 6) The monster species that spawned more often: xeroc (freq bonus 7) The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: crystal warp patch The monster species that never randomly spawned: drone growth The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: Anastasia's high heel The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: ultra elemental The monster species that never randomly spawned: sweet coquette The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 1026 Strength training was 6 Dexterity training was 2 Wisdom training was 8 Constitution training was 15 You were paralyzed (-31) You were warned You had automatic searching You had 1032 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) Vanquished creatures 0 giant grasshoppers (1 created) 0 red hornets (1 created) a jackal (3 created) 0 hidden gas spores (1 created) 0 kittens (1 created) 2 kobolds (3 created) 0 pleasures (1 created) 5 small kobolds (7 created) a millipede 2 healthy cave spiders 0 stone bugs (1 created) a deathmold 0 green patches (1 created) 6 kobold zombies 0 karakasas (1 created) 0 vicars (1 created) 0 yokudas (1 created) 0 immunizers (1 created) 0 poisoners (1 created) 0 shopkeepers (1 created) 0 geckos (1 created) 0 shrieker mushroom patches (1 created) a health trove (2 created) 19 creatures vanquished. 40 creatures born. 0 bosses vanquished. 0 bosses born. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You read items or engraved 3 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Locksmith... You were genocided in The Dungeons of Doom on dungeon level 2 with 131 points, and 7 pieces of gold, after 796 moves. Killer: self-genocide You were level 1 with a maximum of 19 hit points when you were genocided. You reached the 134th place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 3 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 132 134 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] 133 134 Andy-Mid-Wra-Fem-Law quit in The Dungeons of Doom on level 2. 15 [15] *134 131 Andy-Loc-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Killed by self-genocide. 19 [19] 135 128 Elronnd-Sli-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [5] 136 126 dig-Sam-Elf-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (steam vortex, while dressing up). - [28]