Andy, chaotic female herbalist Yeoman --------------- -.............| |...$.........| |.............| |.............| |#............- |........u@...| --------------- [Andy the Usher] St9 Dx9 Co12 In4 Wi10 Ch8 YeoHrbFemCha Dlvl:1 $0 HP20(20) Pw5(5) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female herbalist Yeoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 59 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40860 Monster spawn increase reached its maximum at turn 53105 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 487620 The monster class that cannot be genocided was ghost The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: carrion wyrm (freq bonus 12) The monster species that spawned more often: hyper sable cat (freq bonus 7) The monster species that spawned more often: venom spore lichen (freq bonus 6) The monster species that spawned more often: cave worm (freq bonus 8) The monster species that spawned more often: Graz'zt (freq bonus 4) The monster species that spawned more often: shadow ogre (freq bonus 3) The monster species that spawned more often: pencil elf (freq bonus 3) The monster species that spawned more often: Cluser (freq bonus 5) The monster species that spawned more often: giant marksman ant (freq bonus 5) The monster species that spawned more often: snuffed corpse-candle (freq bonus 7) The monster species that spawned more often: shadow creature of Fiona (freq bonus 5) The monster species that spawned more often: fifth-wall breaker (freq bonus 6) The monster species that spawned more often: translucent patch (freq bonus 8) The monster species that spawned more often: toxic cat (freq bonus 3) The monster species that spawned more often: blink stalk (freq bonus 10) The monster species that spawned more often: hyena (freq bonus 3) The monster species that spawned more often: anime woman (freq bonus 12) The monster species that spawned more often: giant mimic (freq bonus 6) The monster species that spawned more often: poison kobold (freq bonus 6) The monster species that spawned more often: Wurie (freq bonus 3) The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: great spider The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: lavender force fungus The monster species that never randomly spawned: snake woman The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: loudspeaker The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 21) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 37) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 54) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 3) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Next attribute increase check would have come at turn 2255 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status calm steed 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points,