Andy, neutral male maian Wandkeeper ------- |#.....+ |..($. +..@# ----- [Andy the Zapper] St12 Dx15 Co9 In13 Wi11 Ch7 WanMaiMalNeu Dlvl:1 $0 HP21(21) Pw17(17) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male maian Wandkeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 62% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21678 Monster spawn increase reached its maximum at turn 64489 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 159256 The monster class that cannot be genocided was light The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: hellfire orb (freq bonus 11) The monster species that spawned more often: frozen ice block (freq bonus 20) The monster species that spawned more often: mind stalk (freq bonus 8) The monster species that spawned more often: alpha metroid (freq bonus 18) The monster species that spawned more often: wax golem (freq bonus 18) The monster species that spawned more often: greater moloch (freq bonus 9) The monster species that spawned more often: poison eye (freq bonus 48) The monster species that spawned more often: radio operator (freq bonus 7) The monster species that spawned more often: Xixot (freq bonus 20) The monster species that spawned more often: schizophrenic (freq bonus 8) The monster species that spawned more often: slimy force fungus (freq bonus 18) The monster species that spawned more often: hounddog (freq bonus 8) The monster species that spawned more often: empress naga (freq bonus 16) The monster species that spawned more often: freemason councillor (freq bonus 16) The monster species that spawned more often: ammit (freq bonus 7) The monster species that spawned more often: amorphous warp fungus (freq bonus 8) The monster species that spawned more often: locking stable (freq bonus 14) The monster species that spawned more often: mind spore (freq bonus 44) The monster species that spawned more often: red slime (freq bonus 32) The monster species that spawned more often: shoggoth blob (freq bonus 14) The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: crystal stalk The monster species that never randomly spawned: zog The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: giant black jellyfish The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: crunchy colony The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 21) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 17) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 27) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 54) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 147) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 36) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 10) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Roy Koopa You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Wandkeeper... Youescaped from the dungeon with 0 points,