Andy, chaotic female gigantic Dunmer ------- |.....| |.@...| |..B..| |.....| ------- [Andy the Radical Elf] St18/03 Dx14 Co20 In13 Wi9 Ch4 DunGigFemCha Dlvl:1 $0 HP23(23) Pw9(9) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female gigantic Dunmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 73% chance Amulet drop chance was reduced to 44% Potion drop chance was reduced to 78% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52400 Monster spawn increase reached its maximum at turn 95831 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 124236 The monster class that cannot be genocided was xorn The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: Stru-Bes (freq bonus 7) The monster species that spawned more often: sepia mushroom (freq bonus 6) The monster species that spawned more often: h2’ (freq bonus 12) The monster species that spawned more often: porter rubber chicken (freq bonus 7) The monster species that spawned more often: real multi-hued hound (freq bonus 3) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 30) The monster species that spawned more often: scaly horror (freq bonus 20) The monster species that spawned more often: ogre ego lord (freq bonus 8) The monster species that spawned more often: quantum force patch (freq bonus 3) The monster species that spawned more often: shoo turret (freq bonus 5) The monster species that spawned more often: tufted asian girl (freq bonus 4) The monster species that spawned more often: lichen (freq bonus 10) The monster species that spawned more often: petty large pile of killer coins (freq bonus 3) The monster species that spawned more often: titanothere (freq bonus 4) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 6) The monster species that spawned more often: bright violet warp fungus (freq bonus 12) The monster species that spawned more often: green mushroom (freq bonus 5) The monster species that spawned more often: crypt thing (freq bonus 8) The monster species that spawned more often: arphexad (freq bonus 20) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 5) The monster species that never randomly spawned: segfaulter The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: mummified king The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: war bear The monster species that never randomly spawned: Anji Mito The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: Genjuro The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 152) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 20) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 56) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 5) Next attribute increase check would have come at turn 1335 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You hungered rapidly You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas You could not have safely prayed (396) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points,