Andy, lawful male angbander Nobleman ------------ |.........@u |....r.($..| |..........| |.....------ .... ---- [Andy the Pargar] St13 Dx10 Co12 In15 Wi7 Ch13 NobAgbMalLaw Dlvl:1 $0 HP13(13) Pw7(7) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful angbander Nobleman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 26 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 239 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43085 Monster spawn increase reached its maximum at turn 148735 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253904 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: asshole gnome rogue (freq bonus 4) The monster species that spawned more often: bright blue fungus (freq bonus 7) The monster species that spawned more often: Danielle (freq bonus 4) The monster species that spawned more often: phasing hobbit wizard (freq bonus 6) The monster species that spawned more often: old sorcerer (freq bonus 9) The monster species that spawned more often: tear force fungus (freq bonus 8) The monster species that spawned more often: red snake (freq bonus 8) The monster species that spawned more often: gnoll (freq bonus 4) The monster species that spawned more often: sludge vortex (freq bonus 8) The monster species that spawned more often: shrieker (freq bonus 14) The monster species that spawned more often: nightmare monster (freq bonus 12) The monster species that spawned more often: tunnel spider (freq bonus 10) The monster species that spawned more often: fighter (freq bonus 10) The monster species that spawned more often: zyborg (freq bonus 3) The monster species that spawned more often: golden fungus (freq bonus 10) The monster species that spawned more often: idiot (freq bonus 21) The monster species that spawned more often: antimagic force patch (freq bonus 16) The monster species that spawned more often: lovely squeezer girl (freq bonus 10) The monster species that spawned more often: carrion wyrm (freq bonus 8) The monster species that spawned more often: Anja (freq bonus 3) The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: space monkey The monster species that never randomly spawned: metallic green centipede The monster species that never randomly spawned: stinging insect The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: vision The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: cave giant The monster species that never randomly spawned: undead devilfish The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 28) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 10) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nobleman... Youescaped from the dungeon with 0 points,