Andy, chaotic female levitating Elph --------------- |..........@..| ............d.| --------------- [Andy the Elleth] St15 Dx7 Co11 In4 Wi6 Ch3 ElpLevFemCha Dlvl:1 $0 HP26(26) Pw16(16) AC8 Xp1/0 T1 Lev Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female levitating Elph. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 308 Scroll drop chance was reduced to 74% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23068 Monster spawn increase reached its maximum at turn 52635 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 721404 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: doom marine (freq bonus 8) The monster species that spawned more often: wooden stalk (freq bonus 2) The monster species that spawned more often: charger (freq bonus 14) The monster species that spawned more often: baby leviathan (freq bonus 2) The monster species that spawned more often: chaos servant (freq bonus 4) The monster species that spawned more often: sand bug (freq bonus 18) The monster species that spawned more often: azure mold (freq bonus 2) The monster species that spawned more often: riverside naga (freq bonus 12) The monster species that spawned more often: stationary two-headed troll (freq bonus 12) The monster species that spawned more often: stone-cold horror (freq bonus 6) The monster species that spawned more often: cerulean fungus (freq bonus 4) The monster species that spawned more often: abnormal warp fungus (freq bonus 4) The monster species that spawned more often: pink colony (freq bonus 4) The monster species that spawned more often: trelon (freq bonus 15) The monster species that spawned more often: sand leaper (freq bonus 4) The monster species that spawned more often: opal fungus (freq bonus 8) The monster species that spawned more often: force fire giant (freq bonus 28) The monster species that spawned more often: spirit troll (freq bonus 3) The monster species that spawned more often: absent fungus (freq bonus 7) The monster species that spawned more often: Zuggtmoy (freq bonus 3) The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: beamer The monster species that never randomly spawned: Baendre The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: charcoal force patch The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: rope golem The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 23) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 18) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points,