Andy, chaotic male heretic Korsair --- |.. |.... --- ......)@| |.....Y.| +.......| --------- [Andy the Lubber] St9 Dx5 Co10 In9 Wi3 Ch5 KorHerMalCha Dlvl:1 $185 HP13(13) Pw4(4) AC12 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a khaotic male 'eretic Korsair. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRK khannel. :-) --Amy The moon be waxing tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 86% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21587 Monster spawn increase reached its maximum at turn 62120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1112125 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 5) The monster species that spawned more often: shaped colony (freq bonus 6) The monster species that spawned more often: Ù!‡Qn—¥´cU±S8 (freq bonus 8) The monster species that spawned more often: drow zombie (freq bonus 9) The monster species that spawned more often: bloodsucker (freq bonus 14) The monster species that spawned more often: flame lord (freq bonus 16) The monster species that spawned more often: pit bull (freq bonus 12) The monster species that spawned more often: Zuggotmoy (freq bonus 8) The monster species that spawned more often: brassfish (freq bonus 16) The monster species that spawned more often: water skeleton (freq bonus 7) The monster species that spawned more often: dreadful soul (freq bonus 7) The monster species that spawned more often: eek ant (freq bonus 28) The monster species that spawned more often: undead artist (freq bonus 6) The monster species that spawned more often: keeper of secrets (freq bonus 7) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: Klaf (freq bonus 24) The monster species that spawned more often: doomcloud (freq bonus 7) The monster species that spawned more often: jikiniki (freq bonus 8) The monster species that spawned more often: undead necromancer (freq bonus 36) The monster species that spawned more often: blue whale (freq bonus 36) The monster species that spawned more often: Hendric (freq bonus 64) The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: silver golem The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: lurker above The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: pink unicorn The monster species that never randomly spawned: water dog The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: cadaver The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 30) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 3) Next attribute increase check would have come at turn 1122 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Stella, Adidas and stenno Your deity was stenno You could not have safely prayed (572) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Korsair... Youescaped from the dungeon with 150 points,