Andy, chaotic male gigantic Undertaker ------- |@d$..+ +.....| |...... |....(| ....-- ------ [Andy the Hearse Driver] St11 Dx8 Co9 In10 Wi6 Ch8 UntGigMalCha Dlvl:1 $0 HP27(27) Pw21(21) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male gigantic Undertaker. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9714 Monster spawn increase reached its maximum at turn 30363 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 85176 The monster class that cannot be genocided was rodent The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: transsylvanian (freq bonus 10) The monster species that spawned more often: Angel (freq bonus 12) The monster species that spawned more often: devilkin shaman (freq bonus 64) The monster species that spawned more often: dwarf king permamimic (freq bonus 4) The monster species that spawned more often: aquatic beetle (freq bonus 16) The monster species that spawned more often: furious fungus (freq bonus 3) The monster species that spawned more often: bit (freq bonus 8) The monster species that spawned more often: humanoid leprechaun (freq bonus 7) The monster species that spawned more often: crystal drake (freq bonus 5) The monster species that spawned more often: undead ordinator (freq bonus 9) The monster species that spawned more often: Aballino (freq bonus 20) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 3) The monster species that spawned more often: charred phalanx (freq bonus 6) The monster species that spawned more often: insurmountable spore (freq bonus 5) The monster species that spawned more often: haughty centaur (freq bonus 7) The monster species that spawned more often: crunchy patch (freq bonus 6) The monster species that spawned more often: dwarf high priest (freq bonus 4) The monster species that spawned more often: player unicorn (freq bonus 10) The monster species that spawned more often: fetish shaman (freq bonus 16) The monster species that spawned more often: dark permamimic (freq bonus 7) The monster species that never randomly spawned: water patch The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: slow force patch The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: Sofia The monster species that never randomly spawned: Desiree The monster species that never randomly spawned: locust The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 23) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 3) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus You could have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Undertaker... You and the death dog escaped from the dungeon with 9 points,