Andy, chaotic male sustainer Tourist --------- --.....o.| |........| |......@d| |........| |........| --........ ------.-- [Andy the Rambler] St8 Dx8 Co12 In8 Wi5 Ch6 TouSusMalCha Dlvl:1 $1172 HP18(18) Pw13(13) AC10 Xp1/0 T1 Latest messages Aloha Andy, welcome to SlashEMExtended! You are a chaotic male sustainer Tourist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 88% Potion drop chance was reduced to 77% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36604 Monster spawn increase reached its maximum at turn 104864 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 615307 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: great lich (freq bonus 20) The monster species that spawned more often: Sadako (freq bonus 6) The monster species that spawned more often: vampire yeek (freq bonus 40) The monster species that spawned more often: mummified sentai (freq bonus 5) The monster species that spawned more often: arcadian avenger (freq bonus 8) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: Lars (freq bonus 6) The monster species that spawned more often: Morton (freq bonus 6) The monster species that spawned more often: Touda, the Shikigami (freq bonus 6) The monster species that spawned more often: moldy mushroom (freq bonus 3) The monster species that spawned more often: hell bitch (freq bonus 12) The monster species that spawned more often: aquatic ant (freq bonus 12) The monster species that spawned more often: black hole (freq bonus 18) The monster species that spawned more often: hairy mold (freq bonus 3) The monster species that spawned more often: porter spider (freq bonus 8) The monster species that spawned more often: female girl (freq bonus 24) The monster species that spawned more often: bramble warp fungus (freq bonus 5) The monster species that spawned more often: great eagle (freq bonus 6) The monster species that spawned more often: ether stalker (freq bonus 8) The monster species that spawned more often: night ogre (freq bonus 5) The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: nautilus steward The monster species that never randomly spawned: Micha The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: flozen spirit The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: void spore The monster species that never randomly spawned: death ant The monster species that never randomly spawned: cobalt draconian The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 51) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 25) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 36) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 38) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 1980 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... Youescaped from the dungeon with 0 points,