Andy, chaotic male impish Intel Scribe --------- -.d@....- |...--- .| .... | |.. |.. -- [Andy the Red Robe] St4 Dx5 Co8 In11 Wi8 Ch7 ScrWimMalCha+L Dlvl:1 $21 HP16(16) Pw18(18) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male minimalist impish Intel Scribe. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 152 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 53% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36559 Monster spawn increase reached its maximum at turn 69386 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 320355 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: Jorin (freq bonus 3) The monster species that spawned more often: flame spider (freq bonus 3) The monster species that spawned more often: nymphomaniac (freq bonus 4) The monster species that spawned more often: large twen (freq bonus 20) The monster species that spawned more often: petit pseudo rat (freq bonus 20) The monster species that spawned more often: Max the Badass (freq bonus 4) The monster species that spawned more often: ether stalker (freq bonus 3) The monster species that spawned more often: iron duck (freq bonus 6) The monster species that spawned more often: Judge Death (freq bonus 8) The monster species that spawned more often: internet man (freq bonus 4) The monster species that spawned more often: giant green locust (freq bonus 4) The monster species that spawned more often: dark gray warp fungus (freq bonus 14) The monster species that spawned more often: ichthyosaur (freq bonus 15) The monster species that spawned more often: young adult psychic dragon (freq bonus 16) The monster species that spawned more often: Yamata no Orochi (freq bonus 3) The monster species that spawned more often: dust elemental (freq bonus 5) The monster species that spawned more often: dark naga (freq bonus 14) The monster species that spawned more often: arcade scrub (freq bonus 4) The monster species that spawned more often: bright blue force fungus (freq bonus 4) The monster species that spawned more often: big zruty (freq bonus 3) The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: sucker nymph The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: big dog The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: death trash-hauler The monster species that never randomly spawned: Jessica's stiletto boot The monster species that never randomly spawned: porter gnome warrior Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 31) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 42) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 1616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild You could not have safely prayed (279) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Intel Scribe... You and the little dog escaped from the dungeon with 25 points,