Andy, chaotic male gelatinous Bleeder . @ [Andy the Leg-scratched Boy] St12 Dx6 Co7 In11 Wi9 Ch14 BleGelMalCha Dlvl:1 $0 HP22(22) Pw13(13) AC10 Xp1/0 T8 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male gelatinous Bleeder. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You rebalance your load. Movement is difficult. Your load is too heavy to climb the stairs. What do you want to drink? [b or ?*] Never mind. You can't go up here. Your load is too heavy to climb the stairs. # What do you want to drop? [a-s or ?*] You drop an uncursed ice box {1960}. ring of timely backup - Color: transparent. Material: leather. Appearance: thumb screwing. Wearing this ring causes you to feel absolutely safe, which doesn't actually do anything. ring of timely backup - Color: transparent. Material: leather. Appearance: thumb screwing. Wearing this ring causes you to feel absolutely safe, which doesn't actually do anything. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 29256 Monster spawn increase reached its maximum at turn 68279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 56154 The monster class that cannot be genocided was ogre The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: tree force fungus (freq bonus 6) The monster species that spawned more often: animated wooden statue (freq bonus 4) The monster species that spawned more often: baby shimmering dragon (freq bonus 6) The monster species that spawned more often: nightly force patch (freq bonus 7) The monster species that spawned more often: silver fungus (freq bonus 5) The monster species that spawned more often: stun monster (freq bonus 14) The monster species that spawned more often: death dog (freq bonus 3) The monster species that spawned more often: fake warp patch (freq bonus 18) The monster species that spawned more often: Null, the Living Void (freq bonus 8) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 12) The monster species that spawned more often: water patch (freq bonus 12) The monster species that spawned more often: great terror wyrm (freq bonus 4) The monster species that spawned more often: ifrit (freq bonus 3) The monster species that spawned more often: ogre thief (freq bonus 3) The monster species that spawned more often: butcher (freq bonus 2) The monster species that spawned more often: nexus warp fungus (freq bonus 8) The monster species that spawned more often: Genjuro (freq bonus 10) The monster species that spawned more often: pile of kryptonite coins (freq bonus 6) The monster species that spawned more often: law drake (freq bonus 5) The monster species that spawned more often: death crawler (freq bonus 12) The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: dwarf on crack The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: seel The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 16) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 74) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bleeder... Youescaped from the dungeon with 150 points,