Andy, lawful female human Flame Mage --------------------- -------- .....%.......^...|..--- ---<.....| ...-------------...[..---- |.....--.--- --...| |.........-----.....||...-- ---.-- ...........|.------..| |.[.| ----------- |..| ----.| ---- --..|.| -----...).... .@.>......... -.......|.... ... .|.. [Andy the Broiler] St5 Dx11 Co11 In16 Wi10 Ch6 FlaHumFemLaw Min:3 $14 HP64(64) Pw12(78) AC0 Xp6/371 T1085 Brd Latest messages You feel yourself speed up. You hear some noises in the distance. You hit the gnomish brigand thief! Your mummy wrapping deflects the gnomish brigand thief's attack. The gnomish brigand thief pretends to be friendly. The flaming sphere explodes! The gnomish brigand thief is on fire! The gnomish brigand thief is killed! l - an uncursed scroll of healing {6}. You have a little trouble lifting G - a gray stone. Your movements are slowed slightly because of your load. What do you want to drop? [$a-zA-G or ?*] For some reason, you cannot drop the stone! You displaced your hell hound pup. You hear some noises. You miss the gnome. You kill the gnome! You hear some noises in the distance. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} w - an uncursed +0 morning star {48} Armor b - an uncursed +0 studded leather armor (being worn) {80} r - the cursed -2 purple dragon scale mail named All Hail The Mighty RNG {20} u - an uncursed +0 gnomish helm (being worn) {1} B - the blessed +5 mummy wrapping named Visible Invisibilitity (being worn) {2} E - an uncursed +0 pair of speed boots (being worn) {8} Comestibles c - 2 uncursed food rations {2} v - an uncursed meat stick {1} Scrolls e - an uncursed scroll of remove curse {1} l - 6 uncursed scrolls of healing {6} m - 5 uncursed scrolls of mana {5} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of standard id {1} p - an uncursed scroll of cure {1} q - an uncursed scroll of identify {1} z - a blessed scroll of healing {1} A - a blessed scroll of teleportation {1} Spellbooks h - a blessed spellbook of flame sphere (0:3) {1} i - a blessed spellbook of fireball (0:5) {1} j - a blessed spellbook of light (3:1) {1} Potions d - an uncursed potion of blindness {1} t - an uncursed potion of speed {1} D - an uncursed potion of gain ability {1} Rings g - an uncursed ring of fire resistance {1} y - an uncursed ring of searching {1} Wands f - an uncursed wand of fire (0:7) {1} s - an uncursed wand of magic missile (6:6) {1} x - an uncursed wand of slow monster (0:4) {1} Tools k - an uncursed oil lamp {1} C - an uncursed +0 pick-axe {32} Gems F - an uncursed +0 worthless piece of black glass {1} G - a cursed +0 loadstone Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21979 Monster spawn increase reached its maximum at turn 71878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1272375 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: unreal spore (freq bonus 4) The monster species that spawned more often: special mushroom (freq bonus 6) The monster species that spawned more often: troglodyte (freq bonus 3) The monster species that spawned more often: animated beautiful sandal (freq bonus 8) The monster species that spawned more often: zakarumite (freq bonus 8) The monster species that spawned more often: sunshine monkey (freq bonus 10) The monster species that spawned more often: dungeon fern spore (freq bonus 10) The monster species that spawned more often: pale wraith (freq bonus 5) The monster species that spawned more often: chela of ghoolab shah (freq bonus 10) The monster species that spawned more often: Leviathan (freq bonus 8) The monster species that spawned more often: novel patch (freq bonus 4) The monster species that spawned more often: wooden mold (freq bonus 10) The monster species that spawned more often: theme deer (freq bonus 5) The monster species that spawned more often: four of spades (freq bonus 7) The monster species that spawned more often: Marvin (freq bonus 10) The monster species that spawned more often: Rafschar (freq bonus 3) The monster species that spawned more often: porcupine (freq bonus 8) The monster species that spawned more often: clay mushroom (freq bonus 6) The monster species that spawned more often: soul gazer (freq bonus 76) The monster species that spawned more often: undead officer (freq bonus 3) The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: sheep skinned wolf The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: numb fly The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 28) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 5) Next attribute increase check would have come at turn 4460 Strength training was 1 Dexterity training was 6 Wisdom training was 15 Constitution training was 4 You were fire resistant You saw invisible You had 943 points of nutrition remaining You were very fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (602) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 200% b - fireball 4 matter 0% 305% c - light 1 divine 0% 110% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Vanquished creatures a phasing acid blob 2 jackals 0 hell hound pups (1 created) 19 flaming spheres 0 armed panthers (1 created) 0 wimps (1 created) 0 hobbits (1 created) a dwarf 0 egodretches (1 created) 0 white jellies (1 created) a kobold 0 disintegration kobolds (2 created) 0 goblins (1 created) 2 hobgoblins a plain orc 0 culves (1 created) 2 evasive sewer rats (3 created) a centipede a grid bug (2 created) 0 sparrows (1 created) 0 fruit bats (1 created) a spore lichen a mould a sub-gnome (2 created) 3 gnomes 0 intermediate gnomes (1 created) a gnome lord (3 created) a gnomish brigand thief 0 gnome clerics (1 created) a gnome warrior 0 kobold mummies (1 created) a cat mummy 0 gray oozes (1 created) a maintenance automaton a gnome zombie a hobbit zombie 3 orc zombies 0 dwarf zombies (2 created) a friendly adventurer 2 stupid looking cos-players a flying rogue a pile of copper coins 0 piles of silver coins (1 created) 0 low rub monsters (1 created) a cold trove 53 creatures vanquished. 78 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 24 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (25 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (67 of 160) Goodbye Andy the Flame Mage... You quit in The Gnomish Mines on dungeon level 3 with 1598 points, and 14 pieces of gold, after 1085 moves. Killer: quit You were level 6 with a maximum of 64 hit points when you quit. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 59 2117 dig-Sam-Elf-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted poison creeper corpse. 53 [67] 60 2082 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 4. 73 [84] *61 1598 Andy-Fla-Hum-Fem-Law quit in The Gnomish Mines on level 3. 64 [64] 62 1539 dig-Sam-Nav-Mal-Law turned to stone in The Gnomish Mines on level 3. Petrified by a coming into contact with a petrifying object. 34 [66] 63 1312 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by an acid venom. - [60]