Andy, neutral male cortex Warrior @ F [Andy the Swordsman] St18/10 Dx9 Co7 In8 Wi7 Ch4 WarCorMalNeu Dlvl:1 $0 HP22(22) Pw13(13) AC-1 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male cortex Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Potion drop chance was reduced to 94% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21109 Monster spawn increase reached its maximum at turn 88871 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 97272 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: chill (freq bonus 12) The monster species that spawned more often: giant totoro (freq bonus 3) The monster species that spawned more often: cursed grue (freq bonus 6) The monster species that spawned more often: pond naga hatchling (freq bonus 5) The monster species that spawned more often: undead transsylvanian (freq bonus 8) The monster species that spawned more often: type (freq bonus 8) The monster species that spawned more often: vampiric warp fungus (freq bonus 9) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 22) The monster species that spawned more often: wind stalk (freq bonus 12) The monster species that spawned more often: green shinto priest (freq bonus 16) The monster species that spawned more often: strigoi (freq bonus 8) The monster species that spawned more often: idolan (freq bonus 6) The monster species that spawned more often: difficult lead golem (freq bonus 8) The monster species that spawned more often: hell clan (freq bonus 4) The monster species that spawned more often: Cristi (freq bonus 9) The monster species that spawned more often: elf mummy (freq bonus 10) The monster species that spawned more often: ramapithecus (freq bonus 6) The monster species that spawned more often: teacher in coma (freq bonus 12) The monster species that spawned more often: chained clan (freq bonus 5) The monster species that spawned more often: nine of hearts (freq bonus 6) The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: little boy The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: void monster The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 54) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 35) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 20) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 56) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 8) Next attribute increase check would have come at turn 2037 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were petrification resistant Your chance to block was 35% You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Warrior... You and the green nightmare escaped from the dungeon with 24 points,