Andy, chaotic male cockatrice Binder ----- ..`¯| |...| |f@!+ ----- [Andy the Exile] St8 Dx11 Co5 In9 Wi8 Ch10 BinCocMalCha Dlvl:1 $0 HP13(13) Pw7(7) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male cockatrice Binder. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 86% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19550 Monster spawn increase reached its maximum at turn 55479 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 222897 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: stygian fury (freq bonus 16) The monster species that spawned more often: misshapen (freq bonus 4) The monster species that spawned more often: flying stone giant (freq bonus 28) The monster species that spawned more often: cerulean growth (freq bonus 4) The monster species that spawned more often: night lich (freq bonus 5) The monster species that spawned more often: giant black rat (freq bonus 3) The monster species that spawned more often: kappa wizard (freq bonus 4) The monster species that spawned more often: ogre king (freq bonus 7) The monster species that spawned more often: Jane's dancing shoe (freq bonus 8) The monster species that spawned more often: shoggoth (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 24) The monster species that spawned more often: gnomish gunman (freq bonus 5) The monster species that spawned more often: quartz smasher (freq bonus 4) The monster species that spawned more often: volcano gazer (freq bonus 3) The monster species that spawned more often: night marauder (freq bonus 4) The monster species that spawned more often: Sebastian (freq bonus 5) The monster species that spawned more often: hole stalk (freq bonus 3) The monster species that spawned more often: huge cockroach (freq bonus 6) The monster species that spawned more often: assassin (freq bonus 22) The monster species that spawned more often: wizard eye (freq bonus 4) The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: scrag The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 38) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 788 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Binder... Youescaped from the dungeon with 0 points,