Andy, lawful male asgardish Foxhound Agent ----------+- -.%.....@@k- ----....| |....| -....| ...-- ----- [Andy the Recruit] St16 Dx11 Co11 In18 Wi9 Ch6 FoxAsgMalLaw Dlvl:1 $0 HP24(24) Pw6(6) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male asgardish Foxhound Agent. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43606 Monster spawn increase reached its maximum at turn 122346 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 893454 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: tentacled horror (freq bonus 4) The monster species that spawned more often: high stalk (freq bonus 7) The monster species that spawned more often: celestial summoner (freq bonus 3) The monster species that spawned more often: giant red ant (freq bonus 10) The monster species that spawned more often: brain mole (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 8) The monster species that spawned more often: The Wing Zero (freq bonus 7) The monster species that spawned more often: sticky patch (freq bonus 3) The monster species that spawned more often: biker gang member (freq bonus 6) The monster species that spawned more often: dark monster (freq bonus 6) The monster species that spawned more often: middle ufo part (freq bonus 2) The monster species that spawned more often: Gudrun (freq bonus 72) The monster species that spawned more often: gorgon beetle (freq bonus 6) The monster species that spawned more often: petty dark shape (freq bonus 3) The monster species that spawned more often: nazi SS agent (freq bonus 4) The monster species that spawned more often: Shudde Mell (freq bonus 6) The monster species that spawned more often: radiant stalk (freq bonus 7) The monster species that spawned more often: ego vip rubber (freq bonus 6) The monster species that spawned more often: white mold (freq bonus 3) The monster species that spawned more often: giant yellow scorpion (freq bonus 8) The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: XtbEXiËԍ The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: nalfeshnee The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 63) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 16) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Next attribute increase check would have come at turn 642 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell You could not have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points,