Andy, chaotic male imperial Zookeeper ----------- |.........| |....$..:.| |.....z@..| --------+-- [Andy the Dog Feeder] St13 Dx7 Co7 In13 Wi16 Ch10 ZooImpMalCha Dlvl:1 $0 HP19(19) Pw13(13) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male imperial Zookeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 93% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29026 Monster spawn increase reached its maximum at turn 50707 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 101412 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: super saiyan (freq bonus 8) The monster species that spawned more often: unmagic fish (freq bonus 4) The monster species that spawned more often: dune beast (freq bonus 10) The monster species that spawned more often: sonicbat (freq bonus 4) The monster species that spawned more often: half-troll (freq bonus 6) The monster species that spawned more often: great storm wyrm (freq bonus 8) The monster species that spawned more often: flame atronach (freq bonus 4) The monster species that spawned more often: scarlet sentai (freq bonus 10) The monster species that spawned more often: incorrect cat (freq bonus 16) The monster species that spawned more often: groper (freq bonus 7) The monster species that spawned more often: unreal growth (freq bonus 6) The monster species that spawned more often: celtic leprechaun (freq bonus 9) The monster species that spawned more often: darkness ghost (freq bonus 12) The monster species that spawned more often: bright blue patch (freq bonus 16) The monster species that spawned more often: hell master (freq bonus 6) The monster species that spawned more often: vampiric force fungus (freq bonus 6) The monster species that spawned more often: nightly force patch (freq bonus 10) The monster species that spawned more often: locust (freq bonus 24) The monster species that spawned more often: Skylla (freq bonus 3) The monster species that spawned more often: rodneyan (freq bonus 3) The monster species that never randomly spawned: virus The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: agent of the black market The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: argonian The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: nether nymph The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 160) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 22) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zookeeper... You and Donald Duck escaped from the dungeon with 19 points,