Andy, chaotic female illithid Courier ------------ |......@...# |.......d...$..+ ---------------- [Andy the Vault Dweller] St6 Dx11 Co11 In8 Wi6 Ch8 CouIllFemCha Dlvl:1 $0 HP11(11) Pw3(3) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female illithid Courier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 279 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 94% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22381 Monster spawn increase reached its maximum at turn 51807 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1296845 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: black mold (freq bonus 3) The monster species that spawned more often: tumblrer (freq bonus 9) The monster species that spawned more often: serpent-necked lioness (freq bonus 5) The monster species that spawned more often: warp trove (freq bonus 4) The monster species that spawned more often: absent force fungus (freq bonus 12) The monster species that spawned more often: yellow mewlip (freq bonus 6) The monster species that spawned more often: lava patch (freq bonus 12) The monster species that spawned more often: magebane eye (freq bonus 6) The monster species that spawned more often: air giant (freq bonus 5) The monster species that spawned more often: healing mushroom (freq bonus 8) The monster species that spawned more often: black baboon (freq bonus 7) The monster species that spawned more often: four-tentacle hententmon (freq bonus 14) The monster species that spawned more often: hidden colony (freq bonus 12) The monster species that spawned more often: spring chicken (freq bonus 10) The monster species that spawned more often: rot converter (freq bonus 5) The monster species that spawned more often: Marian (freq bonus 6) The monster species that spawned more often: soft warp patch (freq bonus 2) The monster species that spawned more often: sylphie (freq bonus 6) The monster species that spawned more often: special troll (freq bonus 8) The monster species that spawned more often: petty killer tomato (freq bonus 16) The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: pupil The monster species that never randomly spawned: Underwater Sabrina The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: blue horror The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 75) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 22) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 31) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 4974 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You hungered rapidly You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You aggravated monsters You caused conflict You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Courier... Youescaped from the dungeon with 0 points,