Andy, lawful female wraith Sage ------ .....| |....| .....| |..f.| |...@. ------ [Andy the Invoker] St8 Dx6 Co3 In15 Wi10 Ch7 SagWraFemLaw+U Dlvl:1 *0 HP16(16) Pw28(28) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female rougelike wraith Sage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 80% Wand drop chance was reduced to 55% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17721 Monster spawn increase reached its maximum at turn 46216 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 234150 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: wooden figurine (freq bonus 5) The monster species that spawned more often: sand warrior (freq bonus 16) The monster species that spawned more often: absent fungus (freq bonus 28) The monster species that spawned more often: topaz force patch (freq bonus 24) The monster species that spawned more often: real magma hound (freq bonus 7) The monster species that spawned more often: fractal eye (freq bonus 14) The monster species that spawned more often: sparkling patch (freq bonus 7) The monster species that spawned more often: amorphous force fungus (freq bonus 14) The monster species that spawned more often: clear slime (freq bonus 6) The monster species that spawned more often: ferret (freq bonus 22) The monster species that spawned more often: double birth (freq bonus 9) The monster species that spawned more often: multi-hued mushroom (freq bonus 6) The monster species that spawned more often: suxxor permamimic (freq bonus 7) The monster species that spawned more often: rod mimic (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 14) The monster species that spawned more often: shard fungus (freq bonus 9) The monster species that spawned more often: petty termite (freq bonus 10) The monster species that spawned more often: blood sprout (freq bonus 5) The monster species that spawned more often: warty mushroom (freq bonus 6) The monster species that spawned more often: venomous spirit (freq bonus 6) The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: Lou The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: moth The monster species that never randomly spawned: special spore The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: Aleax writer The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: rust turret The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 18) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 2) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 11) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - sleep 2 enchant 0% 100% d - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Sage... Youescaped from the dungeon with 0 points,