Andy, neutral female peacemaker Cavewoman | ----.---- |.......| |.......| |.d.....+ |@r.....| |.......| |.......| |.......| ----.---- | [Andy the Troglodyte] St9 Dx10 Co15 In5 Wi6 Ch5 CavPeaFemNeu Dlvl:1 $0 HP20(20) Pw4(4) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral peacemaker Cavewoman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 80% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38850 Monster spawn increase reached its maximum at turn 69268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 232732 The monster class that cannot be genocided was cockatrice Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: giant brass ant (freq bonus 2) The monster species that spawned more often: asphynx (freq bonus 9) The monster species that spawned more often: pwning tweaker (freq bonus 8) The monster species that spawned more often: quantum piercer (freq bonus 6) The monster species that spawned more often: vlasta (freq bonus 3) The monster species that spawned more often: Vilea's sister (freq bonus 3) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: porter spider (freq bonus 18) The monster species that spawned more often: metal slug (freq bonus 3) The monster species that spawned more often: annis hag (freq bonus 5) The monster species that spawned more often: money transporter (freq bonus 16) The monster species that spawned more often: unreal force patch (freq bonus 6) The monster species that spawned more often: atomic quantum mechanic (freq bonus 6) The monster species that spawned more often: eldritch mold (freq bonus 12) The monster species that spawned more often: four of clubs (freq bonus 2) The monster species that spawned more often: tree force fungus (freq bonus 9) The monster species that spawned more often: wake of fire sentry (freq bonus 4) The monster species that spawned more often: fathien elite (freq bonus 5) The monster species that spawned more often: visor piranha (freq bonus 4) The monster species that spawned more often: ancient black dragon (freq bonus 6) The monster species that never randomly spawned: white mold The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: young cyan dragon The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: red worm The monster species that never randomly spawned: dretch The monster species that never randomly spawned: air grue The monster species that never randomly spawned: demented shaman The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were disintegration-resistant You were aware of the presence of topmodels You had automatic searching You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar You could not have safely prayed (577) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cavewoman... Youescaped from the dungeon with 0 points,