Andy, lawful male unaligned Psion ---- ----.X.. ----.....- -...@..- -.......f%| -.....?.r...- .............. ....¯...........:. ...... ------...$...E... .$..... ---........Z. ......... ---%........ -------. --......... | .....±..rr .........- ---------- [Andy the Cantripper] St7 Dx3 Co6 In25 Wi25 Ch13 PsiUnaMalLaw+S Dlvl:1 $0 HP9(9) Pw28(28) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male suxxor unaligned Psion. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11566 Monster spawn increase reached its maximum at turn 47110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1582504 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: baby brass dragon (freq bonus 3) The monster species that spawned more often: porter block fungus (freq bonus 3) The monster species that spawned more often: augurer (freq bonus 3) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 8) The monster species that spawned more often: colorful warp patch (freq bonus 30) The monster species that spawned more often: multielement turret (freq bonus 3) The monster species that spawned more often: celtic leprechaun (freq bonus 6) The monster species that spawned more often: steel chunneler (freq bonus 4) The monster species that spawned more often: crater warp fungus (freq bonus 12) The monster species that spawned more often: rothe (freq bonus 4) The monster species that spawned more often: goblin zombie (freq bonus 8) The monster species that spawned more often: Baalphegor (freq bonus 6) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 2) The monster species that spawned more often: aoa (freq bonus 4) The monster species that spawned more often: white laser (freq bonus 5) The monster species that spawned more often: babble (freq bonus 2) The monster species that spawned more often: walking disk drive (freq bonus 4) The monster species that spawned more often: big disenchanter (freq bonus 3) The monster species that spawned more often: spined devil (freq bonus 5) The monster species that spawned more often: low rub monster (freq bonus 6) The monster species that never randomly spawned: venus flytrap The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: weapon bug The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: hi-speed automaton The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 53) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 14) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You could survive without air You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Bickney You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 0% 300% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Psion... Youescaped from the dungeon with 0 points,