Andy, neutral female leprechaun Bosmer ----------+--- |..@d........| |............| |............| ..!..........| |............| |............| -------------- [Andy the Treehut Dweller] St8 Dx15 Co5 In7 Wi7 Ch7 BosLepFemNeu Dlvl:1 $0 HP20(20) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female leprechaun Bosmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 81 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 49% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28857 Monster spawn increase reached its maximum at turn 73417 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 116415 The monster class that cannot be genocided was ghost The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: Annika (freq bonus 12) The monster species that spawned more often: brown laser (freq bonus 14) The monster species that spawned more often: fire bear (freq bonus 10) The monster species that spawned more often: werecockatrice (freq bonus 18) The monster species that spawned more often: young white dragon (freq bonus 6) The monster species that spawned more often: fake stalk (freq bonus 30) The monster species that spawned more often: voracious bee (freq bonus 10) The monster species that spawned more often: darkest thief (freq bonus 7) The monster species that spawned more often: anthrazite spore (freq bonus 12) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 7) The monster species that spawned more often: bullywug shaman (freq bonus 20) The monster species that spawned more often: animated ice cubes (freq bonus 24) The monster species that spawned more often: fake force patch (freq bonus 16) The monster species that spawned more often: Detective Sergeant (freq bonus 5) The monster species that spawned more often: psychic monster (freq bonus 8) The monster species that spawned more often: flying smasher (freq bonus 32) The monster species that spawned more often: clear slime (freq bonus 21) The monster species that spawned more often: werelocust (freq bonus 36) The monster species that spawned more often: stealing machine (freq bonus 11) The monster species that spawned more often: wight (freq bonus 12) The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: fenris wolf The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: time fungus The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: ice bird The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 27) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 1) Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bosmer... Youescaped from the dungeon with 0 points,