Andy, chaotic female herbalist Gangster ---.----- |.......| |.......| |...$...| +$...@o.. --------- [Andy the Low Thug] St12 Dx10 Co12 In7 Wi4 Ch7 GanHrbFemCha Dlvl:1 $0 HP13(13) Pw4(4) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female herbalist Gangster. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18366 Monster spawn increase reached its maximum at turn 68046 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 194180 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: salamander (freq bonus 8) The monster species that spawned more often: ice boar (freq bonus 5) The monster species that spawned more often: undead unbeliever (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 12) The monster species that spawned more often: radiant force patch (freq bonus 8) The monster species that spawned more often: greater xorn (freq bonus 16) The monster species that spawned more often: blue jelly (freq bonus 14) The monster species that spawned more often: jumping tortoise (freq bonus 14) The monster species that spawned more often: izumo (freq bonus 26) The monster species that spawned more often: hidden force fungus (freq bonus 14) The monster species that spawned more often: grating chicken (freq bonus 10) The monster species that spawned more often: Stella (freq bonus 5) The monster species that spawned more often: frogman guide (freq bonus 14) The monster species that spawned more often: deep crypt creep (freq bonus 24) The monster species that spawned more often: gluttonous hulk (freq bonus 7) The monster species that spawned more often: huge pile of evasive coins (freq bonus 6) The monster species that spawned more often: blue growth (freq bonus 7) The monster species that spawned more often: black starlit sky (freq bonus 14) The monster species that spawned more often: scorching archer (freq bonus 24) The monster species that spawned more often: vulpix (freq bonus 5) The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: mud runner The monster species that never randomly spawned: goomba The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: desert robber The monster species that never randomly spawned: shimmering dragon The monster species that never randomly spawned: velociraptor The monster species that never randomly spawned: Light-Fingered Sonya The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 19) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 6) Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 5% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... You and Counterfeit escaped from the dungeon with 3 points,