Andy, lawful female wraith Midget #+# #,# #,# #,#### #,,#,# --.-|---- |.......|##-+--- |.......-,,|..<| |.......|#,....| |.......|##|...| --------- |...| ----- [Andy the Little Midget] St12 Dx11 Co19 In6 Wi7 Ch6 MidWraFemLaw Dlvl:2 $18 HP15(15) Pw3(3) AC-2 Xp1/14 T344 Latest messages A relatively weak hammer. This is not a real artifact, and therefore it doesn't actually do anything special. That door is closed. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 dwarvish mattock {48} m - the uncursed +0 war hammer named Plague Error Impacter (weapon in hand) {20} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} l - an uncursed +0 pair of iron shoes (being worn) {20} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of passwall (0:10) {1} Rings j - an uncursed ring of invisibility (on right hand) {1} Tools n - a cursed skeleton key {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36027 Monster spawn increase reached its maximum at turn 74177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3779244 The monster class that cannot be genocided was major demon The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: busy-looking merchant (freq bonus 16) The monster species that spawned more often: petro warp patch (freq bonus 4) The monster species that spawned more often: wrinkled growth (freq bonus 4) The monster species that spawned more often: cornflake zombie (freq bonus 3) The monster species that spawned more often: adult sky dragon (freq bonus 6) The monster species that spawned more often: great storm wyrm (freq bonus 3) The monster species that spawned more often: acidic colony (freq bonus 28) The monster species that spawned more often: grunthack horror (freq bonus 7) The monster species that spawned more often: river moccasin (freq bonus 8) The monster species that spawned more often: suicide dwarf (freq bonus 11) The monster species that spawned more often: hug bug (freq bonus 4) The monster species that spawned more often: bagurom (freq bonus 12) The monster species that spawned more often: ice nymph (freq bonus 8) The monster species that spawned more often: dark gray stalk (freq bonus 3) The monster species that spawned more often: crater force fungus (freq bonus 12) The monster species that spawned more often: heterodontosaurus (freq bonus 4) The monster species that spawned more often: Gravity Kop (freq bonus 8) The monster species that spawned more often: antimagic colony (freq bonus 10) The monster species that spawned more often: sulfur stalk (freq bonus 20) The monster species that spawned more often: nazi panther tank (freq bonus 5) The monster species that never randomly spawned: black turret The monster species that never randomly spawned: stand user The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: wooden figurine The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: bad fungus The monster species that never randomly spawned: crimson patch The monster species that never randomly spawned: redguard lady The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 40) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 3) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 12) Next attribute increase check would have come at turn 2118 Strength training was 3 Dexterity training was 6 Wisdom training was 6 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had automatic searching You had 1144 points of nutrition remaining You were invisible You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 497% Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) an evasive fox 0 little dogs (1 created) 0 normal jellies (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 hitter goblins (1 created) 4 sewer rats (6 created) a rabbit a weak crow a grid xorn 0 vicars (1 created) 0 shopkeepers (1 created) 0 newts (1 created) 3 twens a novice medium wall 12 creatures vanquished. 23 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Midget... You quit in The Dungeons of Doom on dungeon level 2 with 134 points, and 18 pieces of gold, after 344 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 71 134 Andy-Roc-Hom-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sewer rat). - [13] 72 134 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] *73 134 Andy-Mid-Wra-Fem-Law quit in The Dungeons of Doom on level 2. 15 [15] 74 128 Elronnd-Sli-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [5] 75 122 Elronnd-Rog-Dop-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome stalker). - [15]