Andy, chaotic female mazewalking Rogue ---------- +......... |........| ..f@.....| ---------- [Andy the Footpad] St12 Dx15 Co7 In6 Wi10 Ch10 RogMazFemCha Dlvl:1 $1511 HP16(16) Pw4(4) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female mazewalking Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 69% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18216 Monster spawn increase reached its maximum at turn 52629 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 171275 The monster class that cannot be genocided was nemese The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 3) The monster species that spawned more often: inertia fungus (freq bonus 7) The monster species that spawned more often: fragment (freq bonus 6) The monster species that spawned more often: stalking venom lichen (freq bonus 2) The monster species that spawned more often: DOOM player (freq bonus 5) The monster species that spawned more often: Lexi (freq bonus 12) The monster species that spawned more often: tool trove (freq bonus 3) The monster species that spawned more often: tarantula (freq bonus 7) The monster species that spawned more often: greener frog (freq bonus 4) The monster species that spawned more often: mean-looking mercenary (freq bonus 3) The monster species that spawned more often: the hidden (freq bonus 20) The monster species that spawned more often: wyrd sister (freq bonus 6) The monster species that spawned more often: psychic stalk (freq bonus 3) The monster species that spawned more often: red fungus (freq bonus 3) The monster species that spawned more often: ponyta (freq bonus 2) The monster species that spawned more often: archaeopteryx (freq bonus 3) The monster species that spawned more often: giant blue ant (freq bonus 3) The monster species that spawned more often: flux slime (freq bonus 5) The monster species that spawned more often: vampire orc (freq bonus 4) The monster species that spawned more often: aquatic quylthulg (freq bonus 4) The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: leopard The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: kobold gunman The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: Ksenia The monster species that never randomly spawned: teal mushroom The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 34) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 6) Next attribute increase check would have come at turn 247 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (308) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rogue... You and the kitten escaped from the dungeon with 10 points,