Andy, neutral female ak Thief is dead! DQ Slime ###------------ #,,...........| ###,#|........}.| ---------##---------------- #,,,#|.}........| |........``.`.............| ###,###|..........| |.......|##|.....----.....| #,,,# |..........| |........ |.....| |.#...| #,### -----|------## -.---.--- |.....----.....| ---------,# #,,,,,,,,# #,,,,,# ...............| |.......|,# ########,# #,,,,,# -.-----------.--#### |.......|,# ----|- --|----# ,,,,,,,# |........,# |....| |.....| ###########,),##--.--- |......<|## |....| |.....|## #,,,,,,,,,,,-----....----- |.......| |....|##|......,# --.--------,,.............| --------- |.}..-,,|.....|## ..........|,#|............| |....|#,-.....| |.........|##|............| ------##|.....| |.@.......| -----....----- ------- |.........| ------ |..)......| ----------- [Andy the Globule] St16 Dx18 Co11 In8 Wi10 Ch5 SliAktFemNeu Dlvl:1 $25 HP-1(5) Pw5(5) AC5 Xp1/14 T453 Latest messages This door is locked. In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! The pleasure throws a dart! The dart slips as the pleasure throws it! The pleasure wields a crude short sword {12}! The crude short sword welds itself to the pleasure's hand! You kill the pleasure! What do you want to eat? [f or ?*,] Ecch - that must have been poisonous! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Comestibles f - an uncursed cram ration {1} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Potions g - a blessed potion of healing {1} Final attributes You have transgressed Your alignment was -13 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23402 Monster spawn increase reached its maximum at turn 72236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340250 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: domina (freq bonus 10) The monster species that spawned more often: valkyrie (freq bonus 8) The monster species that spawned more often: radio operator (freq bonus 16) The monster species that spawned more often: bright violet fungus (freq bonus 3) The monster species that spawned more often: clear worm mass (freq bonus 4) The monster species that spawned more often: stone giant (freq bonus 4) The monster species that spawned more often: food trove (freq bonus 6) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 8) The monster species that spawned more often: roomba (freq bonus 3) The monster species that spawned more often: darkwood spider (freq bonus 8) The monster species that spawned more often: porter xorn permamimic (freq bonus 3) The monster species that spawned more often: assertion failure (freq bonus 7) The monster species that spawned more often: plague mouse (freq bonus 3) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 4) The monster species that spawned more often: stone fungus (freq bonus 16) The monster species that spawned more often: novice lich (freq bonus 12) The monster species that spawned more often: radiant growth (freq bonus 8) The monster species that spawned more often: vampiric warp patch (freq bonus 10) The monster species that spawned more often: H. (freq bonus 4) The monster species that spawned more often: duergar warrior (freq bonus 6) The monster species that never randomly spawned: lesser giant kraken The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: ego dust elemental The monster species that never randomly spawned: mirror patch The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: petty heath The monster species that never randomly spawned: Windows 2000 The monster species that never randomly spawned: greener ape The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 12) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: level trap (freq bonus 24) Next attribute increase check would have come at turn 512 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 17 You were acid resistant You had the menu bug. (83886080) You had 1061 points of nutrition remaining You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 hobbit revellers (1 created) 2 pleasures a Rame Duck 0 fat bats (1 created) 0 sub-gnomes (1 created) a kobold zombie 0 newts (1 created) a twen 0 food troves (1 created) 5 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 79 points, and 25 pieces of gold, after 453 moves. Killer: poisonous corpse You were level 1 with a maximum of 5 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 20 134 Andy-Roc-Hom-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sewer rat). - [13] 21 128 Elronnd-Sli-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [5] *22 79 Andy-Sli-Akt-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [5] 23 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 24 61 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a boulder. - [16]