Andy, neutral male homicidal Rocker --------- ---#..<....---- |....-----....# .....| |....| |....-----....| ----.......---- #,}}##### ###--%------ ----}}}-,,,,,,,, ,,,, |.rr}}.@,,,,,,,-|---#-,,, |rrrr}r|####}},|.^...},,, #r}$rr} #}.}..}..}## } ----- ,}\}...|# ---#--- [Andy the Whistleblower] St10 Dx14 Co10 In9 Wi7 Ch6 RocHomMalNeu+SQ Dlvl:2 $26 HP0(13) Pw4(4) AC10 Xp1/15 T645 Latest messages The sewer rat bites you! [-1 -> 6] You miss the sewer rat. The sewer rat bites you! [-1 -> 5] You miss the sewer rat. The sewer rat bites you! [-2 -> 3] You miss the sewer rat. The sewer rat misses. You just miss the sewer rat. The sewer rat bites you! [-1 -> 2] Warning: HP low! The sewer rat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The sewer rat bites you! You die... Your inventory Weapons e - a blessed +2 sling (alternate weapon; not wielded) {2} o - an uncursed +0 quarterstaff {16} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of force bolt (2:3) {1} p - an uncursed spellbook of restore ability (2:3) {1} Wands n - an uncursed wand of fear (6:6) {1} Tools f - a blessed wooden harp {1} g - a blessed +1 pick-axe (weapon in hand) {32} Gems a - 26 uncursed +0 rocks (in quiver) {14} b - 6 uncursed +3 rocks {3} c - 9 uncursed -1 rocks {5} d - an uncursed +1 flint stone Final attributes You have transgressed Your alignment was -10 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 55% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21402 Monster spawn increase reached its maximum at turn 69452 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 834911 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: petty snow king (freq bonus 8) The monster species that spawned more often: corpse shredder (freq bonus 14) The monster species that spawned more often: immobile patch (freq bonus 28) The monster species that spawned more often: secluded fungus (freq bonus 10) The monster species that spawned more often: really dangerous patch (freq bonus 8) The monster species that spawned more often: porter xorn (freq bonus 8) The monster species that spawned more often: kobolt (freq bonus 5) The monster species that spawned more often: tree stalk (freq bonus 10) The monster species that spawned more often: wing baddie (freq bonus 14) The monster species that spawned more often: white mushroom patch (freq bonus 8) The monster species that spawned more often: ultramarine stalk (freq bonus 8) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 5) The monster species that spawned more often: bikojuumo (freq bonus 6) The monster species that spawned more often: petty roast turkey (freq bonus 3) The monster species that spawned more often: hell witch (freq bonus 12) The monster species that spawned more often: void mold (freq bonus 5) The monster species that spawned more often: kitsune (freq bonus 4) The monster species that spawned more often: wind growth (freq bonus 4) The monster species that spawned more often: harmonic alien pod (freq bonus 4) The monster species that spawned more often: statue gargoyle (freq bonus 12) The monster species that never randomly spawned: amazon The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: Desert Dwarf The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: animated prostitute shoe The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 13) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 13) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 20) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 60) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 4) Next attribute increase check would have come at turn 975 Strength training was 17 Dexterity training was 3 Wisdom training was 6 Constitution training was 8 You were petrification resistant You had 834 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 94% b - restore ability 4 healing 90% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 sewer rats (3 created) 0 visor sewer rats (1 created) 0 pack rats (1 created) a rabbit (4 created) 0 sand rats (1 created) 0 hares (1 created) 0 giant rats (3 created) 0 giant garbage rats (1 created) a rattata 0 ferrets (1 created) 0 speedhorses (1 created) 0 shopkeepers (1 created) 2 creatures vanquished. 19 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (22 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rocker... You died in The Dungeons of Doom on dungeon level 2 with 134 points, and 26 pieces of gold, after 645 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 13 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 18 419 Elronnd-Sli-Tro-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (timid troll). - [7] 19 232 Elronnd-Drd-Sok-Fem-Neu quit in The Dungeons of Doom on level 1. 19 [19] *20 134 Andy-Roc-Hom-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sewer rat). - [13] 21 128 Elronnd-Sli-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [5] 22 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19]